Rename RebuildComponent to QuickbuildComponent

This commit is contained in:
Aaron Kimbre
2023-06-09 17:12:57 -05:00
parent ddc5f0e117
commit a68fa69e7a
31 changed files with 155 additions and 155 deletions

View File

@@ -1,5 +1,5 @@
#include "ImgBrickConsoleQB.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GameMessages.h"
@@ -19,18 +19,18 @@ void ImgBrickConsoleQB::OnStartup(Entity* self) {
}
void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
if (!self->GetNetworkVar<bool>(u"used")) {
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
auto bothBuilt = false;
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
auto* consoleQuickBuildComponent = console->GetComponent<QuickBuildComponent>();
if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (consoleQuickBuildComponent->GetState() != eRebuildState::COMPLETED) {
continue;
}
@@ -145,9 +145,9 @@ void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
auto* consoleQuickBuildComponent = console->GetComponent<QuickBuildComponent>();
if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (consoleQuickBuildComponent->GetState() != eRebuildState::COMPLETED) {
continue;
}
@@ -166,9 +166,9 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
self->SetVar(u"Died", true);
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
auto offFX = 0;
const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
@@ -227,9 +227,9 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::OPEN) {
if (quickBuildComponent->GetState() == eRebuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
} else if (timerName == "Die") {