mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Rename RebuildComponent to QuickbuildComponent
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void AmShieldGeneratorQuickbuild::OnStartup(Entity* self) {
|
||||
@@ -174,9 +174,9 @@ void AmShieldGeneratorQuickbuild::BuffPlayers(Entity* self) {
|
||||
}
|
||||
|
||||
void AmShieldGeneratorQuickbuild::EnemyEnteredShield(Entity* self, Entity* intruder) {
|
||||
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
|
||||
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
||||
|
||||
if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) {
|
||||
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eRebuildState::COMPLETED) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user