Rename RebuildComponent to QuickbuildComponent

This commit is contained in:
Aaron Kimbre
2023-06-09 17:12:57 -05:00
parent ddc5f0e117
commit a68fa69e7a
31 changed files with 155 additions and 155 deletions

View File

@@ -10,7 +10,7 @@
#include "MissionComponent.h"
#include "PhantomPhysicsComponent.h"
#include "Player.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "SkillComponent.h"
#include "eEndBehavior.h"
@@ -205,12 +205,12 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
}
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
auto* rebuildComponent = targetEntity->GetComponent<RebuildComponent>();
if (!rebuildComponent) {
auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
if (!quickBuildComponent) {
Game::logger->LogDebug("TriggerComponent::HandleResetRebuild", "Rebuild component not found!");
return;
}
rebuildComponent->ResetRebuild(args == "1");
quickBuildComponent->ResetRebuild(args == "1");
}
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){