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Add waypoint command handling
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@@ -194,7 +194,7 @@ public:
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void ReversePath();
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void HandleWaypointArrived();
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void HandleWaypointArrived(uint32_t commandIndex);
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void SetupPath(const std::string& pathname);
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@@ -228,18 +228,17 @@ private:
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// TODO: Advance properly
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void SetCurrentPathWaypointIndex(uint32_t value) { };
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void SetNextPathWaypointIndex(uint32_t value) { };
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void HandleWaypointCommandGroupEmote(std::string data);
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void HandleWaypointCommandSetVariable(std::string data);
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void HandleWaypointCommandCastSkill(std::string data);
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void HandleWaypointCommandEquipInventory(std::string data);
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void HandleWaypointCommandUnequipInventory(std::string data);
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void HandleWaypointCommandDelay(std::string data);
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void HandleWaypointCommandEmote(std::string data);
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void HandleWaypointCommandTeleport(std::string data);
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void HandleWaypointCommandPathSpeed(std::string data);
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void HandleWaypointCommandRemoveNPC(std::string data);
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void HandleWaypointCommandChangeWaypoint(std::string data);
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void HandleWaypointCommandSpawnObject(std::string data);
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float HandleWaypointCommandGroupEmote(const std::string& data);
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void HandleWaypointCommandSetVariable(const std::string& data);
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void HandleWaypointCommandCastSkill(const std::string& data);
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void HandleWaypointCommandEquipInventory(const std::string& data);
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void HandleWaypointCommandUnequipInventory(const std::string& data);
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float HandleWaypointCommandDelay(const std::string& data);
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void HandleWaypointCommandTeleport(const std::string& data);
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void HandleWaypointCommandPathSpeed(const std::string& data);
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void HandleWaypointCommandRemoveNPC(const std::string& data);
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void HandleWaypointCommandChangeWaypoint(const std::string& data);
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void HandleWaypointCommandSpawnObject(const std::string& data);
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/**
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* Sets the current position of the entity
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