mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 11:44:11 +00:00
chore: Move static Player functions and internal linkage to manager class (#1412)
* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes * Add a player manager Used for the static Player functions. Further removes stuff from the Player class/file.
This commit is contained in:
@@ -78,6 +78,7 @@
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Server.h"
|
||||
#include "PositionUpdate.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@@ -798,7 +799,7 @@ void HandlePacket(Packet* packet) {
|
||||
auto* entity = Game::entityManager->GetEntity(c->GetObjectID());
|
||||
|
||||
if (!entity) {
|
||||
entity = Player::GetPlayer(packet->systemAddress);
|
||||
entity = PlayerManager::GetPlayer(packet->systemAddress);
|
||||
}
|
||||
|
||||
if (entity) {
|
||||
@@ -1205,7 +1206,7 @@ void HandlePacket(Packet* packet) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* entity = Player::GetPlayer(packet->systemAddress);
|
||||
auto* entity = PlayerManager::GetPlayer(packet->systemAddress);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Unable to get player to parse chat moderation request");
|
||||
@@ -1365,7 +1366,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
|
||||
|
||||
auto* entity = Player::GetPlayer(player);
|
||||
auto* entity = PlayerManager::GetPlayer(player);
|
||||
LOG("Saving data!");
|
||||
if (entity != nullptr && entity->GetCharacter() != nullptr) {
|
||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||
|
Reference in New Issue
Block a user