mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
chore: Move static Player functions and internal linkage to manager class (#1412)
* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes * Add a player manager Used for the static Player functions. Further removes stuff from the Player class/file.
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#include "UserManager.h"
|
||||
#include "dConfig.h"
|
||||
#include <optional>
|
||||
#include "PlayerManager.h"
|
||||
|
||||
Entity* GetPossessedEntity(const LWOOBJID& objId) {
|
||||
auto* entity = Game::entityManager->GetEntity(objId);
|
||||
@@ -49,7 +50,7 @@ void LogAndSaveFailedAntiCheatCheck(const LWOOBJID& id, const SystemAddress& sys
|
||||
User* toReport = nullptr;
|
||||
switch (checkType) {
|
||||
case CheckType::Entity: {
|
||||
auto* player = Player::GetPlayer(sysAddr);
|
||||
auto* player = PlayerManager::GetPlayer(sysAddr);
|
||||
auto* entity = GetPossessedEntity(id);
|
||||
|
||||
// If player exists and entity exists in world, use both for logging info.
|
||||
|
Reference in New Issue
Block a user