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Update SGCannon.cpp
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@ -564,9 +564,10 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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LootGenerator::Instance().GiveActivityLoot(player, self, GetGameID(self), self->GetVar<uint32_t>(TotalScoreVariable));
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LootGenerator::Instance().GiveActivityLoot(player, self, GetGameID(self), self->GetVar<uint32_t>(TotalScoreVariable));
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StopActivity(self, player->GetObjectID(), self->GetVar<uint32_t>(TotalScoreVariable), self->GetVar<uint32_t>(MaxStreakVariable), percentage);
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SaveScore(self, player->GetObjectID(),
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SaveScore(self, player->GetObjectID(),
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static_cast<float>(self->GetVar<uint32_t>(TotalScoreVariable)), static_cast<float>(self->GetVar<uint32_t>(MaxStreakVariable)), percentage);
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static_cast<float>(self->GetVar<uint32_t>(TotalScoreVariable)), static_cast<float>(self->GetVar<uint32_t>(MaxStreakVariable)), percentage);
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StopActivity(self, player->GetObjectID(), self->GetVar<uint32_t>(TotalScoreVariable), self->GetVar<uint32_t>(MaxStreakVariable), percentage);
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self->SetNetworkVar<bool>(AudioFinalWaveDoneVariable, true);
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self->SetNetworkVar<bool>(AudioFinalWaveDoneVariable, true);
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// Give the player the model rewards they earned
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// Give the player the model rewards they earned
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