const and compile save

This commit is contained in:
David Markowitz 2023-06-05 02:50:40 -07:00
parent c572f2a58d
commit a5e63529dc
2 changed files with 16 additions and 20 deletions

View File

@ -200,7 +200,8 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
// If we are getting the friends leaderboard, add the friends query, otherwise fill it in with nothing.
std::string friendsQuery =
R"QUERY( AND (
R"QUERY(
AND (
character_id IN (
SELECT fr.requested_player FROM (
SELECT CASE
@ -378,7 +379,7 @@ Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
if (lookup != leaderboardCache.end()) return lookup->second;
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
std::vector<CDActivities> activities = activitiesTable->Query([gameID](const CDActivities& entry) {
return entry.ActivityID == gameID;
});
auto type = !activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;

View File

@ -102,9 +102,6 @@ public:
// Helper function to get the columns, ordering and insert format for a leaderboard
static const std::string_view GetOrdering(Type leaderboardType);
private:
// Returns true if the string needs formatting
bool GetRankingQuery(std::string& lookupReturn) const;
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
// to send it to a client.
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
@ -123,12 +120,10 @@ private:
namespace LeaderboardManager {
using LeaderboardCache = std::map<GameID, Leaderboard::Type>;
void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, LWOOBJID targetID, uint32_t resultStart = 0, uint32_t resultEnd = 10);
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
void SaveScore(const LWOOBJID& playerID, const GameID gameID, const Leaderboard::Type leaderboardType, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
void GetLeaderboard(const uint32_t gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID = LWOOBJID_EMPTY);
Leaderboard::Type GetLeaderboardType(const GameID gameID);
extern LeaderboardCache leaderboardCache;
};