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busting out the multimap ig (#1602)
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@@ -188,7 +188,7 @@ private:
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/**
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* All of the active skills mapped by their unique ID.
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*/
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std::map<uint32_t, BehaviorContext*> m_managedBehaviors;
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std::multimap<uint32_t, BehaviorContext*> m_managedBehaviors;
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/**
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* All active projectiles.
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