mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
Moving and organizing Player code
- Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*.
This commit is contained in:
parent
66cc582a9a
commit
a54085945f
@ -1879,7 +1879,7 @@ const NiQuaternion& Entity::GetRotation() const {
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return NiQuaternion::IDENTITY;
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}
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void Entity::SetPosition(NiPoint3 position) {
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void Entity::SetPosition(const NiPoint3& position) {
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auto* controllable = GetComponent<ControllablePhysicsComponent>();
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if (controllable != nullptr) {
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@ -1907,7 +1907,7 @@ void Entity::SetPosition(NiPoint3 position) {
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Game::entityManager->SerializeEntity(this);
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}
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void Entity::SetRotation(NiQuaternion rotation) {
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void Entity::SetRotation(const NiQuaternion& rotation) {
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auto* controllable = GetComponent<ControllablePhysicsComponent>();
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if (controllable != nullptr) {
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@ -106,7 +106,7 @@ public:
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virtual User* GetParentUser() const;
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virtual SystemAddress GetSystemAddress() const { return UNASSIGNED_SYSTEM_ADDRESS; };
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virtual const SystemAddress& GetSystemAddress() const { return UNASSIGNED_SYSTEM_ADDRESS; };
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/**
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* Setters
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@ -124,13 +124,13 @@ public:
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void SetNetworkId(uint16_t id);
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void SetPosition(NiPoint3 position);
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void SetPosition(const NiPoint3& position);
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void SetRotation(NiQuaternion rotation);
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void SetRotation(const NiQuaternion& rotation);
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virtual void SetRespawnPos(NiPoint3 position) {}
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virtual void SetRespawnPos(const NiPoint3& position) {}
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virtual void SetRespawnRot(NiQuaternion rotation) {}
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virtual void SetRespawnRot(const NiQuaternion& rotation) {}
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virtual void SetSystemAddress(const SystemAddress& value) {};
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@ -229,8 +229,8 @@ public:
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void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
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void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
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virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
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virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
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virtual const NiPoint3& GetRespawnPosition() const { return NiPoint3::ZERO; }
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virtual const NiQuaternion& GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
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void Sleep();
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void Wake();
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243
dGame/Player.cpp
243
dGame/Player.cpp
@ -18,7 +18,38 @@
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#include "Loot.h"
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#include "eReplicaComponentType.h"
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std::vector<Player*> Player::m_Players = {};
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namespace {
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std::vector<Player*> m_Players;
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};
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const std::vector<Player*>& Player::GetAllPlayers() {
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return m_Players;
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}
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void Player::SetGhostReferencePoint(const NiPoint3& value) {
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m_GhostReferencePoint = value;
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}
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void Player::SetGhostOverridePoint(const NiPoint3& value) {
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m_GhostOverridePoint = value;
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}
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void Player::SetRespawnPos(const NiPoint3& position) {
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if (!m_Character) return;
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m_respawnPos = position;
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m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
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}
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void Player::SetRespawnRot(const NiQuaternion& rotation) {
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m_respawnRot = rotation;
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}
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void Player::SetSystemAddress(const SystemAddress& value) {
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m_SystemAddress = value;
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}
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Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity) {
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m_ParentUser = user;
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@ -32,116 +63,37 @@ Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Enti
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m_GhostReferencePoint = NiPoint3::ZERO;
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m_GhostOverridePoint = NiPoint3::ZERO;
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m_GhostOverride = false;
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m_ObservedEntitiesLength = 256;
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m_ObservedEntitiesUsed = 0;
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m_ObservedEntities.resize(m_ObservedEntitiesLength);
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int32_t initialObservedEntitiesCapacity = 256;
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m_ObservedEntities.resize(initialObservedEntitiesCapacity);
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m_Character->SetEntity(this);
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const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
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if (iter != m_Players.end()) {
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return;
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if (iter == m_Players.end()) {
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m_Players.push_back(this);
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}
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m_Players.push_back(this);
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}
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User* Player::GetParentUser() const {
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return m_ParentUser;
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}
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SystemAddress Player::GetSystemAddress() const {
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return m_SystemAddress;
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}
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void Player::SetSystemAddress(const SystemAddress& value) {
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m_SystemAddress = value;
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}
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void Player::SetRespawnPos(const NiPoint3 position) {
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if (!m_Character) return;
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m_respawnPos = position;
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m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
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}
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void Player::SetRespawnRot(const NiQuaternion rotation) {
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m_respawnRot = rotation;
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}
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NiPoint3 Player::GetRespawnPosition() const {
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return m_respawnPos;
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}
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NiQuaternion Player::GetRespawnRotation() const {
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return m_respawnRot;
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}
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void Player::SendMail(const LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const {
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Mail::SendMail(sender, senderName, this, subject, body, attachment, attachmentCount);
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}
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void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
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const auto objid = GetObjectID();
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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auto* entity = Game::entityManager->GetEntity(objid);
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if (entity == nullptr) {
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return;
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}
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const auto sysAddr = entity->GetSystemAddress();
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auto* character = entity->GetCharacter();
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (character != nullptr && characterComponent != nullptr) {
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character->SetZoneID(zoneID);
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character->SetZoneInstance(zoneInstance);
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character->SetZoneClone(zoneClone);
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characterComponent->SetLastRocketConfig(u"");
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character->SaveXMLToDatabase();
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}
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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Game::entityManager->DestructEntity(entity);
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return;
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});
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}
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void Player::AddLimboConstruction(LWOOBJID objectId) {
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const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
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if (iter != m_LimboConstructions.end()) {
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return;
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const auto iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
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if (iter == m_LimboConstructions.end()) {
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m_LimboConstructions.push_back(objectId);
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}
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m_LimboConstructions.push_back(objectId);
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}
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void Player::RemoveLimboConstruction(LWOOBJID objectId) {
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const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
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if (iter == m_LimboConstructions.end()) {
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return;
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}
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m_LimboConstructions.erase(iter);
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const auto iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
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if (iter != m_LimboConstructions.end()) {
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m_LimboConstructions.erase(iter);
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}
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}
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void Player::ConstructLimboEntities() {
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for (const auto objectId : m_LimboConstructions) {
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for (const auto& objectId : m_LimboConstructions) {
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auto* entity = Game::entityManager->GetEntity(objectId);
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if (entity == nullptr) {
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continue;
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}
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if (!entity) continue;
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Game::entityManager->ConstructEntity(entity, m_SystemAddress);
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}
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@ -149,72 +101,28 @@ void Player::ConstructLimboEntities() {
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m_LimboConstructions.clear();
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}
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std::map<LWOOBJID, Loot::Info>& Player::GetDroppedLoot() {
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return m_DroppedLoot;
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}
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const NiPoint3& Player::GetGhostReferencePoint() const {
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return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint;
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}
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const NiPoint3& Player::GetOriginGhostReferencePoint() const {
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return m_GhostReferencePoint;
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}
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void Player::SetGhostReferencePoint(const NiPoint3& value) {
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m_GhostReferencePoint = value;
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}
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void Player::SetGhostOverridePoint(const NiPoint3& value) {
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m_GhostOverridePoint = value;
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}
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const NiPoint3& Player::GetGhostOverridePoint() const {
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return m_GhostOverridePoint;
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}
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void Player::SetGhostOverride(bool value) {
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m_GhostOverride = value;
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}
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bool Player::GetGhostOverride() const {
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return m_GhostOverride;
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}
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void Player::ObserveEntity(int32_t id) {
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for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
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if (m_ObservedEntities[i] == 0 || m_ObservedEntities[i] == id) {
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m_ObservedEntities[i] = id;
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for (auto& observedEntity : m_ObservedEntities) {
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if (observedEntity == 0 || observedEntity == id) {
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observedEntity = id;
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return;
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}
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}
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const auto index = m_ObservedEntitiesUsed++;
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m_ObservedEntities.reserve(m_ObservedEntities.size() + 1);
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if (m_ObservedEntitiesUsed > m_ObservedEntitiesLength) {
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m_ObservedEntities.resize(m_ObservedEntitiesLength + m_ObservedEntitiesLength);
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m_ObservedEntitiesLength = m_ObservedEntitiesLength + m_ObservedEntitiesLength;
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}
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m_ObservedEntities[index] = id;
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m_ObservedEntities.push_back(id);
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}
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bool Player::IsObserved(int32_t id) {
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for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
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if (m_ObservedEntities[i] == id) {
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return true;
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}
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}
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return false;
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return std::find(m_ObservedEntities.begin(), m_ObservedEntities.end(), id) != m_ObservedEntities.end();
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}
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void Player::GhostEntity(int32_t id) {
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for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
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if (m_ObservedEntities[i] == id) {
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m_ObservedEntities[i] = 0;
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for (auto& observedEntity : m_ObservedEntities) {
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if (observedEntity == id) {
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observedEntity = 0;
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}
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}
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}
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@ -228,59 +136,44 @@ Player* Player::GetPlayer(const SystemAddress& sysAddr) {
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Player* Player::GetPlayer(const std::string& name) {
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const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
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Player* player = nullptr;
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for (auto* character : characters) {
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if (!character->IsPlayer()) continue;
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if (GeneralUtils::CaseInsensitiveStringCompare(name, character->GetCharacter()->GetName())) {
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return dynamic_cast<Player*>(character);
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player = dynamic_cast<Player*>(character);
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}
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}
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return nullptr;
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return player;
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}
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Player* Player::GetPlayer(LWOOBJID playerID) {
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Player* playerToReturn = nullptr;
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for (auto* player : m_Players) {
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if (player->GetObjectID() == playerID) {
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return player;
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playerToReturn = player;
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}
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}
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return nullptr;
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}
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const std::vector<Player*>& Player::GetAllPlayers() {
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return m_Players;
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}
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uint64_t Player::GetDroppedCoins() {
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return m_DroppedCoins;
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}
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void Player::SetDroppedCoins(uint64_t value) {
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m_DroppedCoins = value;
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return playerToReturn;
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}
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Player::~Player() {
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LOG("Deleted player");
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for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
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const auto id = m_ObservedEntities[i];
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for (auto& observedEntity : m_ObservedEntities) {
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if (observedEntity == 0) continue;
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if (id == 0) {
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continue;
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}
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auto* entity = Game::entityManager->GetGhostCandidate(id);
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if (entity != nullptr) {
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entity->SetObservers(entity->GetObservers() - 1);
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}
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auto* entity = Game::entityManager->GetGhostCandidate(observedEntity);
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if (!entity) continue;
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entity->SetObservers(entity->GetObservers() - 1);
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}
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m_LimboConstructions.clear();
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const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
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const auto iter = std::find(m_Players.begin(), m_Players.end(), this);
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if (iter == m_Players.end()) {
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return;
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@ -18,64 +18,44 @@ public:
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* Getters
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*/
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User* GetParentUser() const override;
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User* GetParentUser() const override { return m_ParentUser; };
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SystemAddress GetSystemAddress() const override;
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const SystemAddress& GetSystemAddress() const override { return m_SystemAddress; };
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NiPoint3 GetRespawnPosition() const override;
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const NiPoint3& GetRespawnPosition() const override { return m_respawnPos; };
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NiQuaternion GetRespawnRotation() const override;
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const NiQuaternion& GetRespawnRotation() const override { return m_respawnRot; };
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const NiPoint3& GetGhostReferencePoint() const;
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const NiPoint3& GetGhostReferencePoint() const { return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint; };
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const NiPoint3& GetOriginGhostReferencePoint() const;
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const NiPoint3& GetOriginGhostReferencePoint() const { return m_GhostReferencePoint; };
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const NiPoint3& GetGhostOverridePoint() const;
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const NiPoint3& GetGhostOverridePoint() const { return m_GhostOverridePoint; };
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bool GetGhostOverride() const;
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bool GetGhostOverride() const { return m_GhostOverride; };
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std::map<LWOOBJID, Loot::Info>& GetDroppedLoot();
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std::map<LWOOBJID, Loot::Info>& GetDroppedLoot() { return m_DroppedLoot; };
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uint64_t GetDroppedCoins();
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uint64_t GetDroppedCoins() const { return m_DroppedCoins; };
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/**
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* Setters
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*/
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void SetGhostOverride(bool value) { m_GhostOverride = value; };
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void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
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void SetSystemAddress(const SystemAddress& value) override;
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void SetRespawnPos(NiPoint3 position) override;
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void SetRespawnPos(const NiPoint3& position) override;
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void SetRespawnRot(NiQuaternion rotation) override;
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void SetRespawnRot(const NiQuaternion& rotation) override;
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void SetGhostReferencePoint(const NiPoint3& value);
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void SetGhostOverridePoint(const NiPoint3& value);
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void SetGhostOverride(bool value);
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void SetDroppedCoins(uint64_t value);
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/**
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* Wrapper for sending an in-game mail.
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*
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* @param sender id of the sender. LWOOBJID_EMPTY for system mail
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* @param senderName name of the sender. Max 32 characters.
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* @param subject mail subject. Max 50 characters.
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* @param body mail body. Max 400 characters.
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* @param attachment LOT of the attached item. LOT_NULL if no attachment.
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* @param attachmentCount stack size for attachment.
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*/
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void SendMail(LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const;
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/**
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* Wrapper for transfering the player to another instance.
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*
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* @param zoneId zoneID for the new instance.
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* @param cloneId cloneID for the new instance.
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*/
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void SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId = 0);
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/**
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* Ghosting
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*/
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@ -86,11 +66,11 @@ public:
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void ConstructLimboEntities();
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void ObserveEntity(int32_t id);
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void ObserveEntity(const int32_t id);
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bool IsObserved(int32_t id);
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bool IsObserved(const int32_t id);
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void GhostEntity(int32_t id);
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void GhostEntity(const int32_t id);
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/**
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* Static methods
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@ -122,15 +102,9 @@ private:
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|
||||
std::vector<int32_t> m_ObservedEntities;
|
||||
|
||||
int32_t m_ObservedEntitiesLength;
|
||||
|
||||
int32_t m_ObservedEntitiesUsed;
|
||||
|
||||
std::vector<LWOOBJID> m_LimboConstructions;
|
||||
|
||||
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
|
||||
|
||||
uint64_t m_DroppedCoins;
|
||||
|
||||
static std::vector<Player*> m_Players;
|
||||
};
|
||||
|
@ -20,6 +20,8 @@
|
||||
#include "Database.h"
|
||||
#include "CDRewardCodesTable.h"
|
||||
#include "Mail.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
#include "WorldPackets.h"
|
||||
#include <ctime>
|
||||
|
||||
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
|
||||
@ -763,12 +765,12 @@ void CharacterComponent::AwardClaimCodes() {
|
||||
if (!m_Parent) return;
|
||||
auto* user = m_Parent->GetParentUser();
|
||||
if (!user) return;
|
||||
|
||||
|
||||
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
|
||||
if (rewardCodes.empty()) return;
|
||||
|
||||
auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
|
||||
for (auto const rewardCode: rewardCodes){
|
||||
for (auto const rewardCode : rewardCodes) {
|
||||
LOG_DEBUG("Processing RewardCode %i", rewardCode);
|
||||
const uint32_t rewardCodeIndex = rewardCode >> 6;
|
||||
const uint32_t bitIndex = rewardCode % 64;
|
||||
@ -786,3 +788,32 @@ void CharacterComponent::AwardClaimCodes() {
|
||||
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
|
||||
const auto objid = m_Parent->GetObjectID();
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
auto* entity = Game::entityManager->GetEntity(objid);
|
||||
|
||||
if (!entity) return;
|
||||
|
||||
const auto sysAddr = entity->GetSystemAddress();
|
||||
|
||||
auto* character = entity->GetCharacter();
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
|
||||
if (character && characterComponent) {
|
||||
character->SetZoneID(zoneID);
|
||||
character->SetZoneInstance(zoneInstance);
|
||||
character->SetZoneClone(zoneClone);
|
||||
|
||||
characterComponent->SetLastRocketConfig(u"");
|
||||
|
||||
character->SaveXMLToDatabase();
|
||||
}
|
||||
|
||||
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
||||
|
||||
Game::entityManager->DestructEntity(entity);
|
||||
});
|
||||
}
|
||||
|
@ -281,6 +281,14 @@ public:
|
||||
|
||||
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
|
||||
|
||||
/**
|
||||
* Sends a player to another zone with an optional clone ID
|
||||
*
|
||||
* @param zoneId zoneID for the new instance.
|
||||
* @param cloneId cloneID for the new instance.
|
||||
*/
|
||||
void SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId = 0) const;
|
||||
|
||||
/**
|
||||
* Character info regarding this character, including clothing styles, etc.
|
||||
*/
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eStateChangeType.h"
|
||||
#include "eUseItemResponse.h"
|
||||
#include "Mail.h"
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDInventoryComponentTable.h"
|
||||
@ -264,17 +265,11 @@ void InventoryComponent::AddItem(
|
||||
}
|
||||
|
||||
if (slot == -1) {
|
||||
auto* player = dynamic_cast<Player*>(GetParent());
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
outOfSpace += size;
|
||||
|
||||
switch (sourceType) {
|
||||
case 0:
|
||||
player->SendMail(LWOOBJID_EMPTY, "Darkflame Universe", "Lost Reward", "You received an item and didn't have room for it.", lot, size);
|
||||
Mail::SendMail(LWOOBJID_EMPTY, "Darkflame Universe", m_Parent, "Lost Reward", "You received an item and didn't have room for it.", lot, size);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
#include <vector>
|
||||
#include "CppScripts.h"
|
||||
@ -247,7 +248,8 @@ void PropertyManagementComponent::OnStartBuilding() {
|
||||
for (auto* player : players) {
|
||||
if (player == ownerEntity) continue;
|
||||
|
||||
player->SendToZone(zoneId);
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SendToZone(zoneId);
|
||||
}
|
||||
auto inventoryComponent = ownerEntity->GetComponent<InventoryComponent>();
|
||||
|
||||
|
@ -71,10 +71,8 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
|
||||
|
||||
// If the race has already started, send the player back to the main world.
|
||||
if (m_Loaded || !vehicle) {
|
||||
auto* playerInstance = dynamic_cast<Player*>(player);
|
||||
if (playerInstance) {
|
||||
playerInstance->SendToZone(m_MainWorld);
|
||||
}
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -105,10 +103,11 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
|
||||
if (item == nullptr) {
|
||||
LOG("Failed to find item");
|
||||
auto* playerInstance = dynamic_cast<Player*>(player);
|
||||
if (playerInstance) {
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
|
||||
if (characterComponent) {
|
||||
m_LoadedPlayers--;
|
||||
playerInstance->SendToZone(m_MainWorld);
|
||||
characterComponent->SendToZone(m_MainWorld);
|
||||
}
|
||||
return;
|
||||
|
||||
@ -427,9 +426,9 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
m_Parent->GetObjectID(), 3, 0, LWOOBJID_EMPTY, u"",
|
||||
player->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
auto* playerInstance = dynamic_cast<Player*>(player);
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
|
||||
playerInstance->SendToZone(m_MainWorld);
|
||||
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
|
||||
|
||||
vehicle->Kill();
|
||||
}
|
||||
@ -561,9 +560,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* playerInstance = dynamic_cast<Player*>(playerEntity);
|
||||
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
|
||||
|
||||
playerInstance->SendToZone(m_MainWorld);
|
||||
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
|
||||
}
|
||||
|
||||
m_LobbyPlayers.clear();
|
||||
@ -623,9 +622,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* playerInstance = dynamic_cast<Player*>(playerEntity);
|
||||
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
|
||||
|
||||
playerInstance->SendToZone(m_MainWorld);
|
||||
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "BaseConsoleTeleportServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Player.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "eTerminateType.h"
|
||||
@ -94,7 +94,9 @@ void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int
|
||||
|
||||
const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
|
||||
|
||||
static_cast<Player*>(player)->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
|
||||
if (characterComponent) characterComponent->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
|
||||
|
||||
UpdatePlayerTable(self, player, false);
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Player.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
#include "MissionComponent.h"
|
||||
@ -23,7 +23,8 @@ void BaseSurvivalServer::BasePlayerLoaded(Entity* self, Entity* player) {
|
||||
const auto& playersIter = std::find(state.players.begin(), state.players.end(), player->GetObjectID());
|
||||
|
||||
if (waitingIter != state.waitingPlayers.end() || playersIter != state.players.end()) {
|
||||
static_cast<Player*>(player)->SendToZone(player->GetCharacter()->GetLastNonInstanceZoneID());
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SendToZone(player->GetCharacter()->GetLastNonInstanceZoneID());
|
||||
|
||||
return;
|
||||
}
|
||||
@ -161,8 +162,8 @@ void BaseSurvivalServer::BaseMessageBoxResponse(Entity* self, Entity* sender, in
|
||||
if (sender->IsPlayer()) {
|
||||
auto* character = sender->GetCharacter();
|
||||
if (character != nullptr) {
|
||||
auto* player = dynamic_cast<Player*>(sender);
|
||||
player->SendToZone(character->GetLastNonInstanceZoneID());
|
||||
auto* characterComponent = sender->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Player.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
#include "MissionComponent.h"
|
||||
@ -162,8 +162,8 @@ void BaseWavesServer::BaseMessageBoxResponse(Entity* self, Entity* sender, int32
|
||||
if (sender->IsPlayer()) {
|
||||
auto* character = sender->GetCharacter();
|
||||
if (character != nullptr) {
|
||||
auto* player = dynamic_cast<Player*>(sender);
|
||||
player->SendToZone(character->GetLastNonInstanceZoneID());
|
||||
auto* characterComponent = sender->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "InstanceExitTransferPlayerToLastNonInstance.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Player.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "Character.h"
|
||||
#include "dServer.h"
|
||||
#include "eTerminateType.h"
|
||||
@ -23,10 +23,8 @@ void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* us
|
||||
}
|
||||
|
||||
void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
||||
auto* player = dynamic_cast<Player*>(sender);
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
if (!sender->IsPlayer()) return;
|
||||
|
||||
auto* character = sender->GetCharacter();
|
||||
if (character != nullptr) {
|
||||
if (identifier == u"Instance_Exit" && button == 1) {
|
||||
@ -47,7 +45,8 @@ void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* s
|
||||
}
|
||||
}
|
||||
|
||||
player->SendToZone(lastInstance);
|
||||
auto* characterComponent = sender->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SendToZone(lastInstance);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -461,8 +461,9 @@ void SGCannon::RemovePlayer(LWOOBJID playerID) {
|
||||
return;
|
||||
|
||||
auto* character = playerObject->GetCharacter();
|
||||
if (character != nullptr) {
|
||||
playerObject->SendToZone(character->GetLastNonInstanceZoneID());
|
||||
auto* characterComponent = playerObject->GetComponent<CharacterComponent>();
|
||||
if (characterComponent && character) {
|
||||
characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,11 @@
|
||||
#include "WblGenericZone.h"
|
||||
#include "Player.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
void WblGenericZone::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
||||
if (args == m_WblAbortMsg) {
|
||||
if (!sender) return;
|
||||
auto player = dynamic_cast<Player*>(sender);
|
||||
if (player) player->SendToZone(m_WblMainZone);
|
||||
|
||||
auto* characterComponent = sender->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SendToZone(m_WblMainZone);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user