Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.
This commit is contained in:
David Markowitz 2024-01-11 04:33:53 -08:00
parent 66cc582a9a
commit a54085945f
15 changed files with 178 additions and 272 deletions

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@ -1879,7 +1879,7 @@ const NiQuaternion& Entity::GetRotation() const {
return NiQuaternion::IDENTITY;
}
void Entity::SetPosition(NiPoint3 position) {
void Entity::SetPosition(const NiPoint3& position) {
auto* controllable = GetComponent<ControllablePhysicsComponent>();
if (controllable != nullptr) {
@ -1907,7 +1907,7 @@ void Entity::SetPosition(NiPoint3 position) {
Game::entityManager->SerializeEntity(this);
}
void Entity::SetRotation(NiQuaternion rotation) {
void Entity::SetRotation(const NiQuaternion& rotation) {
auto* controllable = GetComponent<ControllablePhysicsComponent>();
if (controllable != nullptr) {

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@ -106,7 +106,7 @@ public:
virtual User* GetParentUser() const;
virtual SystemAddress GetSystemAddress() const { return UNASSIGNED_SYSTEM_ADDRESS; };
virtual const SystemAddress& GetSystemAddress() const { return UNASSIGNED_SYSTEM_ADDRESS; };
/**
* Setters
@ -124,13 +124,13 @@ public:
void SetNetworkId(uint16_t id);
void SetPosition(NiPoint3 position);
void SetPosition(const NiPoint3& position);
void SetRotation(NiQuaternion rotation);
void SetRotation(const NiQuaternion& rotation);
virtual void SetRespawnPos(NiPoint3 position) {}
virtual void SetRespawnPos(const NiPoint3& position) {}
virtual void SetRespawnRot(NiQuaternion rotation) {}
virtual void SetRespawnRot(const NiQuaternion& rotation) {}
virtual void SetSystemAddress(const SystemAddress& value) {};
@ -229,8 +229,8 @@ public:
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
virtual const NiPoint3& GetRespawnPosition() const { return NiPoint3::ZERO; }
virtual const NiQuaternion& GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
void Sleep();
void Wake();

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@ -18,7 +18,38 @@
#include "Loot.h"
#include "eReplicaComponentType.h"
std::vector<Player*> Player::m_Players = {};
namespace {
std::vector<Player*> m_Players;
};
const std::vector<Player*>& Player::GetAllPlayers() {
return m_Players;
}
void Player::SetGhostReferencePoint(const NiPoint3& value) {
m_GhostReferencePoint = value;
}
void Player::SetGhostOverridePoint(const NiPoint3& value) {
m_GhostOverridePoint = value;
}
void Player::SetRespawnPos(const NiPoint3& position) {
if (!m_Character) return;
m_respawnPos = position;
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
}
void Player::SetRespawnRot(const NiQuaternion& rotation) {
m_respawnRot = rotation;
}
void Player::SetSystemAddress(const SystemAddress& value) {
m_SystemAddress = value;
}
Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Entity* parentEntity) : Entity(objectID, info, parentEntity) {
m_ParentUser = user;
@ -32,116 +63,37 @@ Player::Player(const LWOOBJID& objectID, const EntityInfo info, User* user, Enti
m_GhostReferencePoint = NiPoint3::ZERO;
m_GhostOverridePoint = NiPoint3::ZERO;
m_GhostOverride = false;
m_ObservedEntitiesLength = 256;
m_ObservedEntitiesUsed = 0;
m_ObservedEntities.resize(m_ObservedEntitiesLength);
int32_t initialObservedEntitiesCapacity = 256;
m_ObservedEntities.resize(initialObservedEntitiesCapacity);
m_Character->SetEntity(this);
const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
if (iter != m_Players.end()) {
return;
if (iter == m_Players.end()) {
m_Players.push_back(this);
}
m_Players.push_back(this);
}
User* Player::GetParentUser() const {
return m_ParentUser;
}
SystemAddress Player::GetSystemAddress() const {
return m_SystemAddress;
}
void Player::SetSystemAddress(const SystemAddress& value) {
m_SystemAddress = value;
}
void Player::SetRespawnPos(const NiPoint3 position) {
if (!m_Character) return;
m_respawnPos = position;
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
}
void Player::SetRespawnRot(const NiQuaternion rotation) {
m_respawnRot = rotation;
}
NiPoint3 Player::GetRespawnPosition() const {
return m_respawnPos;
}
NiQuaternion Player::GetRespawnRotation() const {
return m_respawnRot;
}
void Player::SendMail(const LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const {
Mail::SendMail(sender, senderName, this, subject, body, attachment, attachmentCount);
}
void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
const auto objid = GetObjectID();
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = Game::entityManager->GetEntity(objid);
if (entity == nullptr) {
return;
}
const auto sysAddr = entity->GetSystemAddress();
auto* character = entity->GetCharacter();
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (character != nullptr && characterComponent != nullptr) {
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
characterComponent->SetLastRocketConfig(u"");
character->SaveXMLToDatabase();
}
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
Game::entityManager->DestructEntity(entity);
return;
});
}
void Player::AddLimboConstruction(LWOOBJID objectId) {
const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter != m_LimboConstructions.end()) {
return;
const auto iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter == m_LimboConstructions.end()) {
m_LimboConstructions.push_back(objectId);
}
m_LimboConstructions.push_back(objectId);
}
void Player::RemoveLimboConstruction(LWOOBJID objectId) {
const auto& iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter == m_LimboConstructions.end()) {
return;
}
m_LimboConstructions.erase(iter);
const auto iter = std::find(m_LimboConstructions.begin(), m_LimboConstructions.end(), objectId);
if (iter != m_LimboConstructions.end()) {
m_LimboConstructions.erase(iter);
}
}
void Player::ConstructLimboEntities() {
for (const auto objectId : m_LimboConstructions) {
for (const auto& objectId : m_LimboConstructions) {
auto* entity = Game::entityManager->GetEntity(objectId);
if (entity == nullptr) {
continue;
}
if (!entity) continue;
Game::entityManager->ConstructEntity(entity, m_SystemAddress);
}
@ -149,72 +101,28 @@ void Player::ConstructLimboEntities() {
m_LimboConstructions.clear();
}
std::map<LWOOBJID, Loot::Info>& Player::GetDroppedLoot() {
return m_DroppedLoot;
}
const NiPoint3& Player::GetGhostReferencePoint() const {
return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint;
}
const NiPoint3& Player::GetOriginGhostReferencePoint() const {
return m_GhostReferencePoint;
}
void Player::SetGhostReferencePoint(const NiPoint3& value) {
m_GhostReferencePoint = value;
}
void Player::SetGhostOverridePoint(const NiPoint3& value) {
m_GhostOverridePoint = value;
}
const NiPoint3& Player::GetGhostOverridePoint() const {
return m_GhostOverridePoint;
}
void Player::SetGhostOverride(bool value) {
m_GhostOverride = value;
}
bool Player::GetGhostOverride() const {
return m_GhostOverride;
}
void Player::ObserveEntity(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == 0 || m_ObservedEntities[i] == id) {
m_ObservedEntities[i] = id;
for (auto& observedEntity : m_ObservedEntities) {
if (observedEntity == 0 || observedEntity == id) {
observedEntity = id;
return;
}
}
const auto index = m_ObservedEntitiesUsed++;
m_ObservedEntities.reserve(m_ObservedEntities.size() + 1);
if (m_ObservedEntitiesUsed > m_ObservedEntitiesLength) {
m_ObservedEntities.resize(m_ObservedEntitiesLength + m_ObservedEntitiesLength);
m_ObservedEntitiesLength = m_ObservedEntitiesLength + m_ObservedEntitiesLength;
}
m_ObservedEntities[index] = id;
m_ObservedEntities.push_back(id);
}
bool Player::IsObserved(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == id) {
return true;
}
}
return false;
return std::find(m_ObservedEntities.begin(), m_ObservedEntities.end(), id) != m_ObservedEntities.end();
}
void Player::GhostEntity(int32_t id) {
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
if (m_ObservedEntities[i] == id) {
m_ObservedEntities[i] = 0;
for (auto& observedEntity : m_ObservedEntities) {
if (observedEntity == id) {
observedEntity = 0;
}
}
}
@ -228,59 +136,44 @@ Player* Player::GetPlayer(const SystemAddress& sysAddr) {
Player* Player::GetPlayer(const std::string& name) {
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
Player* player = nullptr;
for (auto* character : characters) {
if (!character->IsPlayer()) continue;
if (GeneralUtils::CaseInsensitiveStringCompare(name, character->GetCharacter()->GetName())) {
return dynamic_cast<Player*>(character);
player = dynamic_cast<Player*>(character);
}
}
return nullptr;
return player;
}
Player* Player::GetPlayer(LWOOBJID playerID) {
Player* playerToReturn = nullptr;
for (auto* player : m_Players) {
if (player->GetObjectID() == playerID) {
return player;
playerToReturn = player;
}
}
return nullptr;
}
const std::vector<Player*>& Player::GetAllPlayers() {
return m_Players;
}
uint64_t Player::GetDroppedCoins() {
return m_DroppedCoins;
}
void Player::SetDroppedCoins(uint64_t value) {
m_DroppedCoins = value;
return playerToReturn;
}
Player::~Player() {
LOG("Deleted player");
for (int32_t i = 0; i < m_ObservedEntitiesUsed; i++) {
const auto id = m_ObservedEntities[i];
for (auto& observedEntity : m_ObservedEntities) {
if (observedEntity == 0) continue;
if (id == 0) {
continue;
}
auto* entity = Game::entityManager->GetGhostCandidate(id);
if (entity != nullptr) {
entity->SetObservers(entity->GetObservers() - 1);
}
auto* entity = Game::entityManager->GetGhostCandidate(observedEntity);
if (!entity) continue;
entity->SetObservers(entity->GetObservers() - 1);
}
m_LimboConstructions.clear();
const auto& iter = std::find(m_Players.begin(), m_Players.end(), this);
const auto iter = std::find(m_Players.begin(), m_Players.end(), this);
if (iter == m_Players.end()) {
return;

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@ -18,64 +18,44 @@ public:
* Getters
*/
User* GetParentUser() const override;
User* GetParentUser() const override { return m_ParentUser; };
SystemAddress GetSystemAddress() const override;
const SystemAddress& GetSystemAddress() const override { return m_SystemAddress; };
NiPoint3 GetRespawnPosition() const override;
const NiPoint3& GetRespawnPosition() const override { return m_respawnPos; };
NiQuaternion GetRespawnRotation() const override;
const NiQuaternion& GetRespawnRotation() const override { return m_respawnRot; };
const NiPoint3& GetGhostReferencePoint() const;
const NiPoint3& GetGhostReferencePoint() const { return m_GhostOverride ? m_GhostOverridePoint : m_GhostReferencePoint; };
const NiPoint3& GetOriginGhostReferencePoint() const;
const NiPoint3& GetOriginGhostReferencePoint() const { return m_GhostReferencePoint; };
const NiPoint3& GetGhostOverridePoint() const;
const NiPoint3& GetGhostOverridePoint() const { return m_GhostOverridePoint; };
bool GetGhostOverride() const;
bool GetGhostOverride() const { return m_GhostOverride; };
std::map<LWOOBJID, Loot::Info>& GetDroppedLoot();
std::map<LWOOBJID, Loot::Info>& GetDroppedLoot() { return m_DroppedLoot; };
uint64_t GetDroppedCoins();
uint64_t GetDroppedCoins() const { return m_DroppedCoins; };
/**
* Setters
*/
void SetGhostOverride(bool value) { m_GhostOverride = value; };
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
void SetSystemAddress(const SystemAddress& value) override;
void SetRespawnPos(NiPoint3 position) override;
void SetRespawnPos(const NiPoint3& position) override;
void SetRespawnRot(NiQuaternion rotation) override;
void SetRespawnRot(const NiQuaternion& rotation) override;
void SetGhostReferencePoint(const NiPoint3& value);
void SetGhostOverridePoint(const NiPoint3& value);
void SetGhostOverride(bool value);
void SetDroppedCoins(uint64_t value);
/**
* Wrapper for sending an in-game mail.
*
* @param sender id of the sender. LWOOBJID_EMPTY for system mail
* @param senderName name of the sender. Max 32 characters.
* @param subject mail subject. Max 50 characters.
* @param body mail body. Max 400 characters.
* @param attachment LOT of the attached item. LOT_NULL if no attachment.
* @param attachmentCount stack size for attachment.
*/
void SendMail(LWOOBJID sender, const std::string& senderName, const std::string& subject, const std::string& body, LOT attachment, uint16_t attachmentCount) const;
/**
* Wrapper for transfering the player to another instance.
*
* @param zoneId zoneID for the new instance.
* @param cloneId cloneID for the new instance.
*/
void SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId = 0);
/**
* Ghosting
*/
@ -86,11 +66,11 @@ public:
void ConstructLimboEntities();
void ObserveEntity(int32_t id);
void ObserveEntity(const int32_t id);
bool IsObserved(int32_t id);
bool IsObserved(const int32_t id);
void GhostEntity(int32_t id);
void GhostEntity(const int32_t id);
/**
* Static methods
@ -122,15 +102,9 @@ private:
std::vector<int32_t> m_ObservedEntities;
int32_t m_ObservedEntitiesLength;
int32_t m_ObservedEntitiesUsed;
std::vector<LWOOBJID> m_LimboConstructions;
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
uint64_t m_DroppedCoins;
static std::vector<Player*> m_Players;
};

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@ -20,6 +20,8 @@
#include "Database.h"
#include "CDRewardCodesTable.h"
#include "Mail.h"
#include "ZoneInstanceManager.h"
#include "WorldPackets.h"
#include <ctime>
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
@ -763,12 +765,12 @@ void CharacterComponent::AwardClaimCodes() {
if (!m_Parent) return;
auto* user = m_Parent->GetParentUser();
if (!user) return;
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
if (rewardCodes.empty()) return;
auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
for (auto const rewardCode: rewardCodes){
for (auto const rewardCode : rewardCodes) {
LOG_DEBUG("Processing RewardCode %i", rewardCode);
const uint32_t rewardCodeIndex = rewardCode >> 6;
const uint32_t bitIndex = rewardCode % 64;
@ -786,3 +788,32 @@ void CharacterComponent::AwardClaimCodes() {
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
}
}
void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
const auto objid = m_Parent->GetObjectID();
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = Game::entityManager->GetEntity(objid);
if (!entity) return;
const auto sysAddr = entity->GetSystemAddress();
auto* character = entity->GetCharacter();
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (character && characterComponent) {
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
characterComponent->SetLastRocketConfig(u"");
character->SaveXMLToDatabase();
}
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
Game::entityManager->DestructEntity(entity);
});
}

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@ -281,6 +281,14 @@ public:
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
/**
* Sends a player to another zone with an optional clone ID
*
* @param zoneId zoneID for the new instance.
* @param cloneId cloneID for the new instance.
*/
void SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId = 0) const;
/**
* Character info regarding this character, including clothing styles, etc.
*/

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@ -31,6 +31,7 @@
#include "eMissionTaskType.h"
#include "eStateChangeType.h"
#include "eUseItemResponse.h"
#include "Mail.h"
#include "CDComponentsRegistryTable.h"
#include "CDInventoryComponentTable.h"
@ -264,17 +265,11 @@ void InventoryComponent::AddItem(
}
if (slot == -1) {
auto* player = dynamic_cast<Player*>(GetParent());
if (player == nullptr) {
return;
}
outOfSpace += size;
switch (sourceType) {
case 0:
player->SendMail(LWOOBJID_EMPTY, "Darkflame Universe", "Lost Reward", "You received an item and didn&apos;t have room for it.", lot, size);
Mail::SendMail(LWOOBJID_EMPTY, "Darkflame Universe", m_Parent, "Lost Reward", "You received an item and didn&apos;t have room for it.", lot, size);
break;
case 1:

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@ -20,6 +20,7 @@
#include "InventoryComponent.h"
#include "eMissionTaskType.h"
#include "eObjectBits.h"
#include "CharacterComponent.h"
#include <vector>
#include "CppScripts.h"
@ -247,7 +248,8 @@ void PropertyManagementComponent::OnStartBuilding() {
for (auto* player : players) {
if (player == ownerEntity) continue;
player->SendToZone(zoneId);
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(zoneId);
}
auto inventoryComponent = ownerEntity->GetComponent<InventoryComponent>();

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@ -71,10 +71,8 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
// If the race has already started, send the player back to the main world.
if (m_Loaded || !vehicle) {
auto* playerInstance = dynamic_cast<Player*>(player);
if (playerInstance) {
playerInstance->SendToZone(m_MainWorld);
}
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
return;
}
@ -105,10 +103,11 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
if (item == nullptr) {
LOG("Failed to find item");
auto* playerInstance = dynamic_cast<Player*>(player);
if (playerInstance) {
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) {
m_LoadedPlayers--;
playerInstance->SendToZone(m_MainWorld);
characterComponent->SendToZone(m_MainWorld);
}
return;
@ -427,9 +426,9 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
m_Parent->GetObjectID(), 3, 0, LWOOBJID_EMPTY, u"",
player->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
auto* playerInstance = dynamic_cast<Player*>(player);
auto* characterComponent = player->GetComponent<CharacterComponent>();
playerInstance->SendToZone(m_MainWorld);
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
vehicle->Kill();
}
@ -561,9 +560,9 @@ void RacingControlComponent::Update(float deltaTime) {
continue;
}
auto* playerInstance = dynamic_cast<Player*>(playerEntity);
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
playerInstance->SendToZone(m_MainWorld);
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
}
m_LobbyPlayers.clear();
@ -623,9 +622,9 @@ void RacingControlComponent::Update(float deltaTime) {
continue;
}
auto* playerInstance = dynamic_cast<Player*>(playerEntity);
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
playerInstance->SendToZone(m_MainWorld);
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
}
return;

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@ -1,6 +1,6 @@
#include "BaseConsoleTeleportServer.h"
#include "GameMessages.h"
#include "Player.h"
#include "CharacterComponent.h"
#include "RenderComponent.h"
#include "EntityManager.h"
#include "eTerminateType.h"
@ -94,7 +94,9 @@ void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int
const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
static_cast<Player*>(player)->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
UpdatePlayerTable(self, player, false);
}

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@ -3,7 +3,7 @@
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Player.h"
#include "CharacterComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "MissionComponent.h"
@ -23,7 +23,8 @@ void BaseSurvivalServer::BasePlayerLoaded(Entity* self, Entity* player) {
const auto& playersIter = std::find(state.players.begin(), state.players.end(), player->GetObjectID());
if (waitingIter != state.waitingPlayers.end() || playersIter != state.players.end()) {
static_cast<Player*>(player)->SendToZone(player->GetCharacter()->GetLastNonInstanceZoneID());
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(player->GetCharacter()->GetLastNonInstanceZoneID());
return;
}
@ -161,8 +162,8 @@ void BaseSurvivalServer::BaseMessageBoxResponse(Entity* self, Entity* sender, in
if (sender->IsPlayer()) {
auto* character = sender->GetCharacter();
if (character != nullptr) {
auto* player = dynamic_cast<Player*>(sender);
player->SendToZone(character->GetLastNonInstanceZoneID());
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
}
}
}

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@ -3,7 +3,7 @@
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Player.h"
#include "CharacterComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "MissionComponent.h"
@ -162,8 +162,8 @@ void BaseWavesServer::BaseMessageBoxResponse(Entity* self, Entity* sender, int32
if (sender->IsPlayer()) {
auto* character = sender->GetCharacter();
if (character != nullptr) {
auto* player = dynamic_cast<Player*>(sender);
player->SendToZone(character->GetLastNonInstanceZoneID());
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
}
}
}

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@ -1,6 +1,6 @@
#include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "GameMessages.h"
#include "Player.h"
#include "CharacterComponent.h"
#include "Character.h"
#include "dServer.h"
#include "eTerminateType.h"
@ -23,10 +23,8 @@ void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* us
}
void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
auto* player = dynamic_cast<Player*>(sender);
if (player == nullptr)
return;
if (!sender->IsPlayer()) return;
auto* character = sender->GetCharacter();
if (character != nullptr) {
if (identifier == u"Instance_Exit" && button == 1) {
@ -47,7 +45,8 @@ void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* s
}
}
player->SendToZone(lastInstance);
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(lastInstance);
}
}

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@ -461,8 +461,9 @@ void SGCannon::RemovePlayer(LWOOBJID playerID) {
return;
auto* character = playerObject->GetCharacter();
if (character != nullptr) {
playerObject->SendToZone(character->GetLastNonInstanceZoneID());
auto* characterComponent = playerObject->GetComponent<CharacterComponent>();
if (characterComponent && character) {
characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
}
}

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@ -1,10 +1,11 @@
#include "WblGenericZone.h"
#include "Player.h"
#include "CharacterComponent.h"
void WblGenericZone::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
if (args == m_WblAbortMsg) {
if (!sender) return;
auto player = dynamic_cast<Player*>(sender);
if (player) player->SendToZone(m_WblMainZone);
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(m_WblMainZone);
}
}