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Fix zombie bug (#1014)
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@@ -1,5 +1,7 @@
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#include "ActPlayerDeathTrigger.h"
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#include "Entity.h"
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void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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