fix(messages): client names for game messages 792, 793, 915 and 916

The 1.10.64 client's message table (GameMessage::<Name>::Initialize) names
792 DeletePropertyResponse, 793 CreateModelFromClient, 915
PropertyModerationAction and 916 PropertyModerationActionResponse.
Only the enum names change; the IDs stay pinned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-28 23:40:13 -05:00
parent b0dab03807
commit a52e777097
5 changed files with 12 additions and 12 deletions

View File

@@ -139,7 +139,7 @@ TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
EXPECT_EQ(MessageType::Game::SET_GHOST_REFERENCE_POSITION, static_cast<MessageType::Game>(768));
EXPECT_EQ(MessageType::Game::FIRE_EVENT_SERVER_SIDE, static_cast<MessageType::Game>(770));
EXPECT_EQ(MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE, static_cast<MessageType::Game>(781));
EXPECT_EQ(MessageType::Game::UPDATE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(793));
EXPECT_EQ(MessageType::Game::CREATE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(793));
EXPECT_EQ(MessageType::Game::DELETE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(794));
EXPECT_EQ(MessageType::Game::PLAY_ND_AUDIO_EMITTER, static_cast<MessageType::Game>(821));
EXPECT_EQ(MessageType::Game::PLAY2_D_AMBIENT_SOUND, static_cast<MessageType::Game>(831));