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fix(messages): client names for game messages 792, 793, 915 and 916
The 1.10.64 client's message table (GameMessage::<Name>::Initialize) names 792 DeletePropertyResponse, 793 CreateModelFromClient, 915 PropertyModerationAction and 916 PropertyModerationActionResponse. Only the enum names change; the IDs stay pinned. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -139,7 +139,7 @@ TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
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EXPECT_EQ(MessageType::Game::SET_GHOST_REFERENCE_POSITION, static_cast<MessageType::Game>(768));
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EXPECT_EQ(MessageType::Game::FIRE_EVENT_SERVER_SIDE, static_cast<MessageType::Game>(770));
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EXPECT_EQ(MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE, static_cast<MessageType::Game>(781));
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EXPECT_EQ(MessageType::Game::UPDATE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(793));
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EXPECT_EQ(MessageType::Game::CREATE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(793));
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EXPECT_EQ(MessageType::Game::DELETE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(794));
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EXPECT_EQ(MessageType::Game::PLAY_ND_AUDIO_EMITTER, static_cast<MessageType::Game>(821));
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EXPECT_EQ(MessageType::Game::PLAY2_D_AMBIENT_SOUND, static_cast<MessageType::Game>(831));
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