fix(messages): client names for game messages 792, 793, 915 and 916

The 1.10.64 client's message table (GameMessage::<Name>::Initialize) names
792 DeletePropertyResponse, 793 CreateModelFromClient, 915
PropertyModerationAction and 916 PropertyModerationActionResponse.
Only the enum names change; the IDs stay pinned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-28 23:40:13 -05:00
parent b0dab03807
commit a52e777097
5 changed files with 12 additions and 12 deletions

View File

@@ -891,8 +891,8 @@ static_assert(static_cast<int64_t>(MessageType::Game::GET_MISSION_OFFERER_LOT) =
static_assert(static_cast<int64_t>(MessageType::Game::USE_UNIQUE_ITEM) == 789);
static_assert(static_cast<int64_t>(MessageType::Game::GET_IS_PET) == 790);
static_assert(static_cast<int64_t>(MessageType::Game::DELETE_PROPERTY) == 791);
static_assert(static_cast<int64_t>(MessageType::Game::CREATEMODEL_FROM_CLIENT) == 792);
static_assert(static_cast<int64_t>(MessageType::Game::UPDATE_MODEL_FROM_CLIENT) == 793);
static_assert(static_cast<int64_t>(MessageType::Game::DELETE_PROPERTY_RESPONSE) == 792);
static_assert(static_cast<int64_t>(MessageType::Game::CREATE_MODEL_FROM_CLIENT) == 793);
static_assert(static_cast<int64_t>(MessageType::Game::DELETE_MODEL_FROM_CLIENT) == 794);
static_assert(static_cast<int64_t>(MessageType::Game::SHOW_PROPERTY_BOUNDS) == 795);
static_assert(static_cast<int64_t>(MessageType::Game::SET_PROPERTY_I_DS) == 796);
@@ -1003,8 +1003,8 @@ static_assert(static_cast<int64_t>(MessageType::Game::NOTIFY_CLIENT_UGC_ICON_REA
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_BUILD_MODE_CHANGED) == 912);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_BUILD_MODE_UPDATE) == 913);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_DELETION_ACTION) == 914);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_STATUS_ACTION) == 915);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_STATUS_ACTION_RESPONSE) == 916);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_ACTION) == 915);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_ACTION_RESPONSE) == 916);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_STATUS_UPDATE) == 917);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_NEEDS_GM_ATTENTION) == 918);
static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_CHANGED) == 919);