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fix(messages): client names for game messages 792, 793, 915 and 916
The 1.10.64 client's message table (GameMessage::<Name>::Initialize) names 792 DeletePropertyResponse, 793 CreateModelFromClient, 915 PropertyModerationAction and 916 PropertyModerationActionResponse. Only the enum names change; the IDs stay pinned. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -891,8 +891,8 @@ static_assert(static_cast<int64_t>(MessageType::Game::GET_MISSION_OFFERER_LOT) =
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static_assert(static_cast<int64_t>(MessageType::Game::USE_UNIQUE_ITEM) == 789);
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static_assert(static_cast<int64_t>(MessageType::Game::GET_IS_PET) == 790);
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static_assert(static_cast<int64_t>(MessageType::Game::DELETE_PROPERTY) == 791);
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static_assert(static_cast<int64_t>(MessageType::Game::CREATEMODEL_FROM_CLIENT) == 792);
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static_assert(static_cast<int64_t>(MessageType::Game::UPDATE_MODEL_FROM_CLIENT) == 793);
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static_assert(static_cast<int64_t>(MessageType::Game::DELETE_PROPERTY_RESPONSE) == 792);
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static_assert(static_cast<int64_t>(MessageType::Game::CREATE_MODEL_FROM_CLIENT) == 793);
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static_assert(static_cast<int64_t>(MessageType::Game::DELETE_MODEL_FROM_CLIENT) == 794);
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static_assert(static_cast<int64_t>(MessageType::Game::SHOW_PROPERTY_BOUNDS) == 795);
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static_assert(static_cast<int64_t>(MessageType::Game::SET_PROPERTY_I_DS) == 796);
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@@ -1003,8 +1003,8 @@ static_assert(static_cast<int64_t>(MessageType::Game::NOTIFY_CLIENT_UGC_ICON_REA
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_BUILD_MODE_CHANGED) == 912);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_BUILD_MODE_UPDATE) == 913);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_DELETION_ACTION) == 914);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_STATUS_ACTION) == 915);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_STATUS_ACTION_RESPONSE) == 916);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_ACTION) == 915);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_ACTION_RESPONSE) == 916);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_STATUS_UPDATE) == 917);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_NEEDS_GM_ATTENTION) == 918);
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static_assert(static_cast<int64_t>(MessageType::Game::PROPERTY_MODERATION_CHANGED) == 919);
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