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fix(messages): client names for game messages 792, 793, 915 and 916
The 1.10.64 client's message table (GameMessage::<Name>::Initialize) names 792 DeletePropertyResponse, 793 CreateModelFromClient, 915 PropertyModerationAction and 916 PropertyModerationActionResponse. Only the enum names change; the IDs stay pinned. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -122,7 +122,7 @@ namespace {
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{ ZONE_PROPERTY_MODEL_EQUIPPED, []() { return std::make_unique<ZonePropertyModelEquipped>(); } },
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{ ZONE_PROPERTY_MODEL_ROTATED, []() { return std::make_unique<ZonePropertyModelRotated>(); } },
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{ PLACE_PROPERTY_MODEL, []() { return std::make_unique<PlacePropertyModel>(); } },
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{ UPDATE_MODEL_FROM_CLIENT, []() { return std::make_unique<UpdateModelFromClient>(); } },
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{ CREATE_MODEL_FROM_CLIENT, []() { return std::make_unique<UpdateModelFromClient>(); } },
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{ DELETE_MODEL_FROM_CLIENT, []() { return std::make_unique<DeleteModelFromClient>(); } },
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{ CONTROL_BEHAVIORS, []() { return std::make_unique<GameMessages::ControlBehaviors>(); } },
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{ PROPERTY_ENTRANCE_SYNC, []() { return std::make_unique<PropertyEntranceSync>(); } },
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@@ -268,9 +268,9 @@ namespace GameMessages {
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LWOOBJID modelID{};
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};
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// Client -> server.
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// Client -> server. The client names message 793 CreateModelFromClient.
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struct UpdateModelFromClient : public NetGameMsg {
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UpdateModelFromClient() : NetGameMsg(MessageType::Game::UPDATE_MODEL_FROM_CLIENT) {}
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UpdateModelFromClient() : NetGameMsg(MessageType::Game::CREATE_MODEL_FROM_CLIENT) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle(Entity& entity, const SystemAddress& sysAddr) override;
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