added lootsource send in GM

WIP commit
This commit is contained in:
EmosewaMC
2022-04-23 05:13:06 -07:00
parent 0eece14b68
commit a4d934913c
29 changed files with 71 additions and 62 deletions

View File

@@ -491,7 +491,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
settings.push_back(propertyObjectID);
settings.push_back(modelType);
inventoryComponent->AddItem(6662, 1, HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId, INVALID, 13, false, -1);
inventoryComponent->AddItem(6662, 1, HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId, INVALID, 0, false, -1, eLootSourceType::LOOT_SOURCE_DELETION);
auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
if (item == nullptr) {
@@ -526,7 +526,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
return;
}
inventoryComponent->AddItem(model->GetLOT(), 1, INVALID, {}, LWOOBJID_EMPTY, false);
inventoryComponent->AddItem(model->GetLOT(), 1, INVALID, {}, LWOOBJID_EMPTY, false, false, 0LL, eInventoryType::INVALID, 0, false, -1, eLootSourceType::LOOT_SOURCE_DELETION);
auto* item = inventoryComponent->FindItemByLot(model->GetLOT());