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added lootsource send in GM
WIP commit
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@@ -100,7 +100,8 @@ public:
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eInventoryType inventorySourceType = INVALID,
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int32_t sourceType = 0,
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bool bound = false,
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int32_t preferredSlot = -1
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int32_t preferredSlot = -1,
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eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE
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);
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/**
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