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added lootsource send in GM
WIP commit
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@@ -217,7 +217,7 @@ void CharacterComponent::HandleLevelUp()
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switch (reward->rewardType)
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{
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case 0:
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inventoryComponent->AddItem(reward->value, reward->count);
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inventoryComponent->AddItem(reward->value, reward->count, eInventoryType::INVALID, {}, 0LL, true, false, 0LL, eInventoryType::INVALID, 0, false, -1, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD);
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break;
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case 4:
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{
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