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20
dDatabase/GameDatabase/ITables/IGuildMembers.h
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20
dDatabase/GameDatabase/ITables/IGuildMembers.h
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#ifndef __IGUILDMEMBERS__H__
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#define __IGUILDMEMBERS__H__
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#include <cstdint>
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#include <optional>
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class IGuildMembers {
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public:
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struct GuildMember {
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uint32_t id;
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uint16_t rank;
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};
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virtual void InsertGuildMember(const uint32_t guild_id, const uint32_t member_id, const uint16_t rank = 4) = 0;
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virtual void DeleteGuildMember(const uint32_t member_id) = 0;
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virtual uint32_t GetMembersGuild(const uint32_t member_id) = 0;
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virtual std::vector<GuildMember> GetGuildMembers(const uint32_t guild_id) = 0;
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virtual bool CheckIsInGuild(const uint32_t guild_id, const uint32_t character_id) = 0;
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};
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#endif //!__IGUILDMEMBERS__H__
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