Move in all directions is functional

This commit is contained in:
David Markowitz
2025-05-20 18:49:48 -07:00
parent 891b176b4f
commit a4a91f1e73
9 changed files with 139 additions and 20 deletions

View File

@@ -30,10 +30,16 @@ bool ModelComponent::OnResetModelToDefaults(GameMessages::GameMsg& msg) {
unsmash.target = GetParent()->GetObjectID();
unsmash.duration = 0.0f;
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
m_Parent->SetPosition(m_OriginalPosition);
m_Parent->SetRotation(m_OriginalRotation);
m_Parent->SetVelocity(NiPoint3Constant::ZERO);
m_NumListeningInteract = 0;
m_NumActiveUnSmash = 0;
m_Dirty = true;
Game::entityManager->SerializeEntity(GetParent());
return true;
}