use UTF8ToUTF16 more (#695)

This commit is contained in:
Daniel Seiler
2022-08-02 15:56:20 +02:00
committed by GitHub
parent 9ee219ea42
commit a429489846
12 changed files with 68 additions and 72 deletions

View File

@@ -14,19 +14,19 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<uint16_t>(VendorMapId); // - vendor map id
stream.Write<uint32_t>(cloneId); // clone id
const auto& name = GeneralUtils::ASCIIToUTF16(Name);
const auto& name = GeneralUtils::UTF8ToUTF16(Name);
stream.Write(uint32_t(name.size()));
for (uint32_t i = 0; i < name.size(); ++i) {
stream.Write(uint16_t(name[i]));
}
const auto& description = GeneralUtils::ASCIIToUTF16(Description);
const auto& description = GeneralUtils::UTF8ToUTF16(Description);
stream.Write(uint32_t(description.size()));
for (uint32_t i = 0; i < description.size(); ++i) {
stream.Write(uint16_t(description[i]));
}
const auto& owner = GeneralUtils::ASCIIToUTF16(OwnerName);
const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
stream.Write(uint32_t(owner.size()));
for (uint32_t i = 0; i < owner.size(); ++i) {
stream.Write(uint16_t(owner[i]));
@@ -68,7 +68,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
else stream.Write<uint32_t>(REJECTION_STATUS_PENDING);
// Does this go here???
// const auto& rejectionReasonConverted = GeneralUtils::ASCIIToUTF16(rejectionReason);
// const auto& rejectionReasonConverted = GeneralUtils::UTF8ToUTF16(rejectionReason);
// stream.Write(uint32_t(rejectionReasonConverted.size()));
// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
// stream.Write(uint16_t(rejectionReasonConverted[i]));