use UTF8ToUTF16 more (#695)

This commit is contained in:
Daniel Seiler
2022-08-02 15:56:20 +02:00
committed by GitHub
parent 9ee219ea42
commit a429489846
12 changed files with 68 additions and 72 deletions

View File

@@ -228,7 +228,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
const tinyxml2::XMLAttribute* rocketConfig = character->FindAttribute("lcbp");
if (rocketConfig) {
m_LastRocketConfig = GeneralUtils::ASCIIToUTF16(std::string(rocketConfig->Value()));
m_LastRocketConfig = GeneralUtils::ASCIIToUTF16(rocketConfig->Value());
} else {
m_LastRocketConfig = u"";
}
@@ -262,7 +262,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
character->QueryInt64Attribute("gid", &gid);
if (gid != 0) {
std::string guildname(gn);
m_GuildName = GeneralUtils::ASCIIToUTF16(guildname);
m_GuildName = GeneralUtils::UTF8ToUTF16(guildname);
m_GuildID = gid;
m_DirtySocialInfo = true;
}

View File

@@ -121,8 +121,8 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
if (tamed) {
outBitStream->Write(m_ModerationStatus);
const auto nameData = GeneralUtils::ASCIIToUTF16(m_Name);
const auto ownerNameData = GeneralUtils::ASCIIToUTF16(m_OwnerName);
const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name);
const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName);
outBitStream->Write(static_cast<uint8_t>(nameData.size()));
for (const auto c : nameData) {
@@ -567,7 +567,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
std::string petName = tamer->GetCharacter()->GetName();
petName += "'s Pet";
GameMessages::SendAddPetToPlayer(m_Tamer, 0, GeneralUtils::ASCIIToUTF16(petName), petSubKey, m_Parent->GetLOT(), tamer->GetSystemAddress());
GameMessages::SendAddPetToPlayer(m_Tamer, 0, GeneralUtils::UTF8ToUTF16(petName), petSubKey, m_Parent->GetLOT(), tamer->GetSystemAddress());
GameMessages::SendRegisterPetID(m_Tamer, m_Parent->GetObjectID(), tamer->GetSystemAddress());
@@ -634,7 +634,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
//Save our pet's new name to the db:
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
GameMessages::SendSetPetName(m_Owner, GeneralUtils::ASCIIToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
}
@@ -665,9 +665,11 @@ void PetComponent::RequestSetPetName(std::u16string name) {
EntityManager::Instance()->SerializeEntity(m_Parent);
GameMessages::SendSetPetName(m_Tamer, GeneralUtils::ASCIIToUTF16(m_Name), m_DatabaseId, tamer->GetSystemAddress());
GameMessages::SendSetPetName(m_Tamer, GeneralUtils::ASCIIToUTF16(m_Name), LWOOBJID_EMPTY, tamer->GetSystemAddress());
GameMessages::SendPetNameChanged(m_Parent->GetObjectID(), m_ModerationStatus, GeneralUtils::ASCIIToUTF16(m_Name), GeneralUtils::ASCIIToUTF16(m_OwnerName), UNASSIGNED_SYSTEM_ADDRESS);
std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name);
std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
GameMessages::SendSetPetName(m_Tamer, u16name, m_DatabaseId, tamer->GetSystemAddress());
GameMessages::SendSetPetName(m_Tamer, u16name, LWOOBJID_EMPTY, tamer->GetSystemAddress());
GameMessages::SendPetNameChanged(m_Parent->GetObjectID(), m_ModerationStatus, u16name, u16ownerName, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendSetPetNameModerated(m_Tamer, m_DatabaseId, m_ModerationStatus, tamer->GetSystemAddress());
GameMessages::SendNotifyPetTamingMinigame(
@@ -877,7 +879,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
m_OwnerName = owner->GetCharacter()->GetName();
if (updatedModerationStatus) {
GameMessages::SendSetPetName(m_Owner, GeneralUtils::ASCIIToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
}
@@ -892,7 +894,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
owner->GetCharacter()->SetPlayerFlag(69, true);
if (registerPet) {
GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::ASCIIToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress());
GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress());
GameMessages::SendRegisterPetID(m_Owner, m_Parent->GetObjectID(), owner->GetSystemAddress());