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https://github.com/DarkflameUniverse/DarkflameServer.git
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use UTF8ToUTF16 more (#695)
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@@ -599,7 +599,7 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
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if (kicked != nullptr) {
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kickedId = kicked->playerID;
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} else {
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kickedId = playerContainer.GetId(GeneralUtils::ASCIIToUTF16(kickedPlayer));
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kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
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}
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if (kickedId == LWOOBJID_EMPTY) return;
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@@ -690,7 +690,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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playerContainer.TeamStatusUpdate(team);
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const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(data->playerName.c_str()));
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const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = playerContainer.GetPlayerData(memberId);
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