fixes and testing

Bounce works
add null check and default
This commit is contained in:
David Markowitz
2023-08-10 01:55:35 -07:00
parent facc225b82
commit a3b62d60f0
2 changed files with 4 additions and 2 deletions

View File

@@ -70,7 +70,7 @@ void MovementAIComponent::SetupPath(const std::string& pathname) {
waypoints.push_back(waypoint.position);
}
SetPath(waypoints);
SetMaxSpeed(3.0f);
SetMaxSpeed(30.0f);
} else {
Game::logger->Log("MovementAIComponent", "No path found for %i:%llu", m_Parent->GetLOT(), m_Parent->GetObjectID());
}
@@ -152,7 +152,7 @@ void MovementAIComponent::Update(const float deltaTime) {
HandleWaypointArrived();
if (!AdvancePathWaypointIndex()) {
if (m_Path && m_Path->pathBehavior == PathBehavior::Bounce) {
ReversePath(); // untested.
ReversePath();
} else if (m_Path && m_Path->pathBehavior == PathBehavior::Loop) {
m_CurrentPathWaypointIndex = 0;
m_NextPathWaypointIndex = 0;