mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-14 11:28:08 +00:00
idek if ill keep this but yeah
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#include "PropertyEntranceComponent.h"
|
||||
|
||||
#include <CDPropertyEntranceComponentTable.h>
|
||||
#include "CDPropertyEntranceComponentTable.h"
|
||||
|
||||
#include "Character.h"
|
||||
#include "Database.h"
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, int32_t componentID) : Component(parent) {
|
||||
this->propertyQueries.clear();
|
||||
m_ComponentId = componentID;
|
||||
}
|
||||
@@ -57,14 +57,14 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
|
||||
// Increment index once here because the first index of other player properties is 2 in the propertyQueries cache.
|
||||
index++;
|
||||
|
||||
const auto& pair = propertyQueries.find(entity->GetObjectID());
|
||||
const auto& cachedQuery = propertyQueries.find(entity->GetObjectID());
|
||||
|
||||
if (pair == propertyQueries.end()) {
|
||||
if (cachedQuery == propertyQueries.end()) {
|
||||
Game::logger->Log("PropertyEntranceComponent", "Player %llu:%s did not have a property query open", entity->GetObjectID(), entity->GetCharacter()->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& query = pair->second;
|
||||
const auto& query = cachedQuery->second;
|
||||
|
||||
if (index >= query.size()) return;
|
||||
|
||||
@@ -80,11 +80,25 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
|
||||
launcher->Launch(entity, launcher->GetTargetZone(), cloneId);
|
||||
}
|
||||
|
||||
std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery, bool wantLimits) {
|
||||
std::string PropertyEntranceComponent::BuildQuery(const ePropertySortType sortMethod, Character* character, const std::string& customQuery, const bool wantLimits) {
|
||||
const std::string baseQueryForProperties =
|
||||
R"QUERY(
|
||||
SELECT p.*
|
||||
FROM properties as p
|
||||
JOIN charinfo as ci
|
||||
ON ci.prop_clone_id = p.clone_id
|
||||
WHERE p.zone_id = ?
|
||||
AND (
|
||||
p.description LIKE ?
|
||||
OR p.name LIKE ?
|
||||
OR ci.name LIKE ?
|
||||
)
|
||||
AND p.privacy_option >= ?
|
||||
)QUERY";
|
||||
DluAssert(character != nullptr);
|
||||
std::string base = customQuery.empty() ? baseQueryForProperties : customQuery;
|
||||
std::string orderBy;
|
||||
if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
|
||||
const std::string base = customQuery.empty() ? baseQueryForProperties : customQuery;
|
||||
std::string orderBy = "ORDER BY p.last_updated DESC";
|
||||
if (sortMethod == ePropertySortType::SORT_TYPE_FEATURED || sortMethod == ePropertySortType::SORT_TYPE_FRIENDS) {
|
||||
std::stringstream friendsStream;
|
||||
friendsStream << " AND p.owner_id IN (";
|
||||
|
||||
@@ -98,32 +112,28 @@ std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMe
|
||||
std::unique_ptr<sql::ResultSet> friendsListQueryResult(friendsListQuery->executeQuery());
|
||||
|
||||
if (friendsListQueryResult->next()) {
|
||||
friendsStream << friendsListQueryResult->getInt(1);
|
||||
friendsStream << friendsListQueryResult->getInt("requested_player");
|
||||
while (friendsListQueryResult->next()) {
|
||||
friendsStream << ',' << friendsListQueryResult->getInt(1);
|
||||
friendsStream << ',' << friendsListQueryResult->getInt("requested_player");
|
||||
}
|
||||
}
|
||||
// Replace trailing comma with the closing parenthesis.
|
||||
|
||||
// If we have no friends then use a -1 for the query.
|
||||
if (friendsListQueryResult->rowsCount() == 0) friendsStream << -1;
|
||||
friendsStream << ')';
|
||||
|
||||
orderBy += friendsStream.str() + " ORDER BY ci.name ASC";
|
||||
|
||||
} else if (sortMethod == SORT_TYPE_RECENT) {
|
||||
} else if (sortMethod == ePropertySortType::SORT_TYPE_RECENT) {
|
||||
orderBy = "ORDER BY p.last_updated DESC";
|
||||
} else if (sortMethod == SORT_TYPE_REPUTATION) {
|
||||
} else if (sortMethod == ePropertySortType::SORT_TYPE_REPUTATION) {
|
||||
orderBy = "ORDER BY p.reputation DESC, p.last_updated DESC";
|
||||
} else {
|
||||
orderBy = "ORDER BY p.last_updated DESC";
|
||||
}
|
||||
return base + orderBy + (wantLimits ? " LIMIT ? OFFSET ?;" : " ;");
|
||||
}
|
||||
|
||||
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr) {
|
||||
std::vector<PropertySelectQueryProperty> entries;
|
||||
PropertySelectQueryProperty playerEntry;
|
||||
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, ePropertySortType sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr) {
|
||||
std::vector<PropertySelectQueryProperty> propertyPageEntries;
|
||||
PropertySelectQueryProperty requestorEntry;
|
||||
|
||||
auto character = entity->GetCharacter();
|
||||
if (!character) return;
|
||||
@@ -139,42 +149,39 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
std::unique_ptr<sql::ResultSet> playerPropertyLookupResults(playerPropertyLookup->executeQuery());
|
||||
|
||||
// If the player has a property this query will have a single result.
|
||||
requestorEntry.CloneId = character->GetPropertyCloneID();
|
||||
requestorEntry.OwnerName = character->GetName();
|
||||
if (playerPropertyLookupResults->next()) {
|
||||
playerEntry.CloneId = playerPropertyLookupResults->getUInt64(4);;
|
||||
playerEntry.OwnerName = character->GetName();
|
||||
playerEntry.Name = playerPropertyLookupResults->getString(5).c_str();
|
||||
playerEntry.Description = playerPropertyLookupResults->getString(6).c_str();
|
||||
playerEntry.Reputation = playerPropertyLookupResults->getUInt(14);
|
||||
playerEntry.IsBestFriend = true;
|
||||
playerEntry.IsFriend = true;
|
||||
playerEntry.IsModeratorApproved = playerPropertyLookupResults->getBoolean(10);
|
||||
playerEntry.IsAlt = true;
|
||||
playerEntry.IsOwned = true;
|
||||
playerEntry.AccessType = playerPropertyLookupResults->getInt(9);
|
||||
playerEntry.DateLastPublished = playerPropertyLookupResults->getInt64(11);
|
||||
playerEntry.PerformanceCost = playerPropertyLookupResults->getDouble(16);
|
||||
} else {
|
||||
playerEntry.CloneId = character->GetPropertyCloneID();
|
||||
playerEntry.OwnerName = character->GetName();
|
||||
playerEntry.Description.clear();
|
||||
playerEntry.Name.clear();
|
||||
playerEntry.Reputation = 0.0f;
|
||||
playerEntry.IsBestFriend = true;
|
||||
playerEntry.IsFriend = true;
|
||||
requestorEntry.Name = std::string(playerPropertyLookupResults->getString("name").c_str());
|
||||
requestorEntry.Description = std::string(playerPropertyLookupResults->getString("description").c_str());
|
||||
requestorEntry.Reputation = playerPropertyLookupResults->getUInt("reputation");
|
||||
requestorEntry.IsBestFriend = true;
|
||||
requestorEntry.IsFriend = true;
|
||||
requestorEntry.IsModeratorApproved = playerPropertyLookupResults->getBoolean("mod_approved");
|
||||
requestorEntry.IsAlt = true;
|
||||
requestorEntry.IsOwned = true;
|
||||
requestorEntry.AccessType = playerPropertyLookupResults->getInt("privacy_option");
|
||||
requestorEntry.DateLastPublished = playerPropertyLookupResults->getInt64("last_updated");
|
||||
requestorEntry.PerformanceCost = playerPropertyLookupResults->getDouble("performance_cost");
|
||||
}
|
||||
|
||||
entries.push_back(playerEntry);
|
||||
propertyPageEntries.push_back(requestorEntry);
|
||||
|
||||
const auto query = BuildQuery(entity, sortMethod, character);
|
||||
const auto query = BuildQuery(sortMethod, character);
|
||||
|
||||
std::unique_ptr<sql::PreparedStatement> propertyLookup(Database::CreatePreppedStmt(query));
|
||||
|
||||
const auto searchString = "%" + filterText + "%";
|
||||
PropertyPrivacyOption friendsLookup =
|
||||
sortMethod == ePropertySortType::SORT_TYPE_FEATURED || sortMethod == ePropertySortType::SORT_TYPE_FRIENDS ?
|
||||
PropertyPrivacyOption::Friends :
|
||||
PropertyPrivacyOption::Public;
|
||||
|
||||
propertyLookup->setUInt(1, this->m_MapID);
|
||||
propertyLookup->setString(2, searchString.c_str());
|
||||
propertyLookup->setString(3, searchString.c_str());
|
||||
propertyLookup->setString(4, searchString.c_str());
|
||||
propertyLookup->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? (uint32_t)PropertyPrivacyOption::Friends : (uint32_t)PropertyPrivacyOption::Public);
|
||||
propertyLookup->setInt(5, static_cast<uint32_t>(friendsLookup));
|
||||
propertyLookup->setInt(6, numResults);
|
||||
propertyLookup->setInt(7, startIndex);
|
||||
|
||||
@@ -182,15 +189,15 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
|
||||
while (propertyEntry->next()) {
|
||||
PropertySelectQueryProperty playerPropertyEntry;
|
||||
const auto owner = propertyEntry->getInt(2);
|
||||
playerPropertyEntry.CloneId = propertyEntry->getUInt64(4);
|
||||
playerPropertyEntry.Name = std::string(propertyEntry->getString(5).c_str());
|
||||
playerPropertyEntry.Description = std::string(propertyEntry->getString(6).c_str());
|
||||
playerPropertyEntry.AccessType = propertyEntry->getInt(9);
|
||||
playerPropertyEntry.IsModeratorApproved = propertyEntry->getBoolean(10);
|
||||
playerPropertyEntry.DateLastPublished = propertyEntry->getInt(11);
|
||||
playerPropertyEntry.Reputation = static_cast<float>(propertyEntry->getInt(14));
|
||||
playerPropertyEntry.PerformanceCost = static_cast<float>(propertyEntry->getDouble(16));
|
||||
const auto owner = propertyEntry->getInt("owner_id");
|
||||
playerPropertyEntry.CloneId = propertyEntry->getUInt64("clone_id");
|
||||
playerPropertyEntry.Name = std::string(propertyEntry->getString("name").c_str());
|
||||
playerPropertyEntry.Description = std::string(propertyEntry->getString("description").c_str());
|
||||
playerPropertyEntry.AccessType = propertyEntry->getInt("privacy_option");
|
||||
playerPropertyEntry.IsModeratorApproved = propertyEntry->getBoolean("mod_approved");
|
||||
playerPropertyEntry.DateLastPublished = propertyEntry->getInt("last_updated");
|
||||
playerPropertyEntry.Reputation = static_cast<float>(propertyEntry->getInt("reputation"));
|
||||
playerPropertyEntry.PerformanceCost = static_cast<float>(propertyEntry->getDouble("performance_cost"));
|
||||
playerPropertyEntry.OwnerName = "";
|
||||
playerPropertyEntry.IsBestFriend = false;
|
||||
playerPropertyEntry.IsFriend = false;
|
||||
@@ -209,7 +216,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
continue;
|
||||
}
|
||||
playerPropertyEntry.IsOwned = playerPropertyEntry.CloneId == character->GetPropertyCloneID();
|
||||
playerPropertyEntry.OwnerName = std::string(nameResult->getString(1).c_str());
|
||||
playerPropertyEntry.OwnerName = std::string(nameResult->getString("name").c_str());
|
||||
|
||||
// Query to get friend and best friend fields
|
||||
std::unique_ptr<sql::PreparedStatement> friendCheck(
|
||||
@@ -225,9 +232,9 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
|
||||
// If we got a result than the two players are friends.
|
||||
playerPropertyEntry.IsFriend = friendResult->next();
|
||||
playerPropertyEntry.IsBestFriend = playerPropertyEntry.IsFriend && friendResult->getInt(1) == 3;
|
||||
playerPropertyEntry.IsBestFriend = playerPropertyEntry.IsFriend && friendResult->getInt("best_friend") == 3;
|
||||
|
||||
playerPropertyEntry.IsModeratorApproved = propertyEntry->getBoolean(10);
|
||||
playerPropertyEntry.IsModeratorApproved = propertyEntry->getBoolean("mod_approved");
|
||||
|
||||
// So lead moderators can visit the property but also see that it is still awaiting approval.
|
||||
if (!playerPropertyEntry.IsModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
|
||||
@@ -248,23 +255,38 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
|
||||
if (isAltQueryResults->next()) playerPropertyEntry.IsAlt = true;
|
||||
|
||||
entries.push_back(playerPropertyEntry);
|
||||
propertyPageEntries.push_back(playerPropertyEntry);
|
||||
}
|
||||
propertyQueries[entity->GetObjectID()] = entries;
|
||||
propertyQueries[entity->GetObjectID()] = propertyPageEntries;
|
||||
|
||||
// Query here is to figure out whether or not to display the button to go to the next page or not.
|
||||
auto buttonQuery = BuildQuery(entity, sortMethod, character, "SELECT COUNT(*) as numProperties FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ", false);
|
||||
const std::string baseButtonQuery =
|
||||
R"QUERY(
|
||||
SELECT COUNT(*) as numProperties
|
||||
FROM properties as p
|
||||
JOIN charinfo as ci
|
||||
ON ci.prop_clone_id = p.clone_id
|
||||
WHERE p.zone_id = ?
|
||||
AND (
|
||||
p.description LIKE ?
|
||||
OR p.name LIKE ?
|
||||
OR ci.name LIKE ?
|
||||
)
|
||||
AND p.privacy_option >= ?
|
||||
)QUERY";
|
||||
|
||||
auto buttonQuery = BuildQuery(sortMethod, character, baseButtonQuery, false);
|
||||
std::unique_ptr<sql::PreparedStatement> propertiesLeft(Database::CreatePreppedStmt(buttonQuery));
|
||||
|
||||
propertiesLeft->setUInt(1, this->m_MapID);
|
||||
propertiesLeft->setString(2, searchString.c_str());
|
||||
propertiesLeft->setString(3, searchString.c_str());
|
||||
propertiesLeft->setString(4, searchString.c_str());
|
||||
propertiesLeft->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? 1 : 2);
|
||||
propertiesLeft->setInt(5, static_cast<uint32_t>(friendsLookup));
|
||||
|
||||
std::unique_ptr<sql::ResultSet> result(propertiesLeft->executeQuery());
|
||||
result->next();
|
||||
int32_t numberOfProperties = result->getInt("numProperties");
|
||||
|
||||
GameMessages::SendPropertySelectQuery(m_ParentEntity->GetObjectID(), startIndex, numberOfProperties - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
|
||||
GameMessages::SendPropertySelectQuery(m_ParentEntity->GetObjectID(), startIndex, numberOfProperties - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, propertyPageEntries, sysAddr);
|
||||
}
|
||||
|
@@ -6,13 +6,20 @@
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "PropertySelectQueryProperty.h"
|
||||
|
||||
enum class ePropertySortType : int32_t {
|
||||
SORT_TYPE_FRIENDS = 0,
|
||||
SORT_TYPE_REPUTATION = 1,
|
||||
SORT_TYPE_RECENT = 3,
|
||||
SORT_TYPE_FEATURED = 5
|
||||
};
|
||||
|
||||
/**
|
||||
* Represents the launch pad that's used to select and browse properties
|
||||
*/
|
||||
class PropertyEntranceComponent : public Component {
|
||||
class PropertyEntranceComponent final : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
|
||||
explicit PropertyEntranceComponent(Entity* parent, uint32_t componentID);
|
||||
explicit PropertyEntranceComponent(Entity* parent, int32_t componentID);
|
||||
|
||||
void LoadTemplateData() override;
|
||||
|
||||
@@ -45,7 +52,7 @@ public:
|
||||
* @param filterText property names to search for
|
||||
* @param sysAddr the address to send gamemessage responses to
|
||||
*/
|
||||
void OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr);
|
||||
void OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, ePropertySortType sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr);
|
||||
|
||||
/**
|
||||
* Returns the name of this property
|
||||
@@ -59,7 +66,7 @@ public:
|
||||
*/
|
||||
[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
|
||||
|
||||
std::string BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery = "", bool wantLimits = true);
|
||||
[[nodiscard]] static std::string BuildQuery(const ePropertySortType sortMethod, Character* character, const std::string& customQuery = "", const bool wantLimits = true);
|
||||
|
||||
private:
|
||||
/**
|
||||
@@ -77,14 +84,5 @@ private:
|
||||
*/
|
||||
LWOMAPID m_MapID;
|
||||
|
||||
enum ePropertySortType : int32_t {
|
||||
SORT_TYPE_FRIENDS = 0,
|
||||
SORT_TYPE_REPUTATION = 1,
|
||||
SORT_TYPE_RECENT = 3,
|
||||
SORT_TYPE_FEATURED = 5
|
||||
};
|
||||
|
||||
std::string baseQueryForProperties = "SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ";
|
||||
|
||||
int32_t m_ComponentId = -1;
|
||||
};
|
||||
|
@@ -8,7 +8,7 @@
|
||||
/**
|
||||
* Information regarding which players may visit this property
|
||||
*/
|
||||
enum class PropertyPrivacyOption
|
||||
enum class PropertyPrivacyOption : uint32_t
|
||||
{
|
||||
/**
|
||||
* Default, only you can visit your property
|
||||
@@ -18,12 +18,12 @@ enum class PropertyPrivacyOption
|
||||
/**
|
||||
* Your friends can visit your property
|
||||
*/
|
||||
Friends = 1,
|
||||
Friends = 1,
|
||||
|
||||
/**
|
||||
* Requires Mythran approval, everyone can visit your property
|
||||
*/
|
||||
Public = 2
|
||||
/**
|
||||
* Requires Mythran approval, everyone can visit your property
|
||||
*/
|
||||
Public = 2
|
||||
};
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user