mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * WIP * progress missions * address feedback * fix newline * Cleanup * oops * fix default for nexus tower jawbox cleanup some logs * remove log * remove include that got added back
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e5b69745aa
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@ -51,6 +51,7 @@
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#include "BuildBorderComponent.h"
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#include "MovementAIComponent.h"
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#include "VendorComponent.h"
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#include "DonationVendorComponent.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyComponent.h"
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#include "BaseCombatAIComponent.h"
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@ -578,6 +579,9 @@ void Entity::Initialize() {
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if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
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VendorComponent* comp = new VendorComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
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} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
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DonationVendorComponent* comp = new DonationVendorComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::DONATION_VENDOR, comp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
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@ -1160,6 +1164,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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DonationVendorComponent* donationVendorComponent;
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if (TryGetComponent(eReplicaComponentType::DONATION_VENDOR, donationVendorComponent)) {
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donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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BouncerComponent* bouncerComponent;
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if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
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bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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@ -131,7 +131,7 @@ void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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// Time:1
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break;
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case Type::Donations:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
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// Score:1
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break;
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case Type::None:
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@ -300,9 +300,8 @@ std::string FormatInsert(const Leaderboard::Type& type, const Score& score, cons
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
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const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
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auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup));
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
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query->setInt(1, playerID);
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query->setInt(2, activityId);
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std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
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@ -337,6 +336,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
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case Leaderboard::Type::UnusedLeaderboard4:
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case Leaderboard::Type::Donations: {
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oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
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newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
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break;
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}
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case Leaderboard::Type::Racing: {
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@ -6,6 +6,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
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"Component.cpp"
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"ControllablePhysicsComponent.cpp"
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"DestroyableComponent.cpp"
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"DonationVendorComponent.cpp"
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"InventoryComponent.cpp"
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"LevelProgressionComponent.cpp"
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"LUPExhibitComponent.cpp"
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@ -276,6 +276,10 @@ public:
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*/
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void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
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void SetCurrentInteracting(LWOOBJID objectID) {m_CurrentInteracting = objectID;};
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LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
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/**
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* Character info regarding this character, including clothing styles, etc.
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*/
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@ -560,6 +564,8 @@ private:
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* ID of the last rocket used
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*/
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LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
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LWOOBJID m_CurrentInteracting = LWOOBJID_EMPTY;
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};
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#endif // CHARACTERCOMPONENT_H
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50
dGame/dComponents/DonationVendorComponent.cpp
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50
dGame/dComponents/DonationVendorComponent.cpp
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@ -0,0 +1,50 @@
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#include "DonationVendorComponent.h"
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#include "Database.h"
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DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
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//LoadConfigData
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m_PercentComplete = 0.0;
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m_TotalDonated = 0;
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m_TotalRemaining = 0;
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// custom attribute to calculate other values
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m_Goal = m_Parent->GetVar<int32_t>(u"donationGoal");
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if (m_Goal == 0) m_Goal = INT32_MAX;
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// Default to the nexus tower jawbox activity and setup settings
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m_ActivityId = m_Parent->GetVar<uint32_t>(u"activityID");
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if ((m_ActivityId == 0) || (m_ActivityId == 117)) {
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m_ActivityId = 117;
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m_PercentComplete = 1.0;
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m_TotalDonated = INT32_MAX;
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m_TotalRemaining = 0;
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m_Goal = INT32_MAX;
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return;
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}
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;"));
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query->setInt(1, m_ActivityId);
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std::unique_ptr<sql::ResultSet> donation_total(query->executeQuery());
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if (donation_total->next()) m_TotalDonated = donation_total->getInt("donation_total");
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m_TotalRemaining = m_Goal - m_TotalDonated;
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m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
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}
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void DonationVendorComponent::SubmitDonation(uint32_t count) {
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if (count <= 0 && ((m_TotalDonated + count) > 0)) return;
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m_TotalDonated += count;
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m_TotalRemaining = m_Goal - m_TotalDonated;
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m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
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m_DirtyDonationVendor = true;
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}
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void DonationVendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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VendorComponent::Serialize(outBitStream, bIsInitialUpdate, flags);
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outBitStream->Write(bIsInitialUpdate || m_DirtyDonationVendor);
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if (bIsInitialUpdate || m_DirtyDonationVendor) {
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outBitStream->Write(m_PercentComplete);
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outBitStream->Write(m_TotalDonated);
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outBitStream->Write(m_TotalRemaining);
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if (!bIsInitialUpdate) m_DirtyDonationVendor = false;
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}
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}
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27
dGame/dComponents/DonationVendorComponent.h
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27
dGame/dComponents/DonationVendorComponent.h
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@ -0,0 +1,27 @@
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#ifndef __DONATIONVENDORCOMPONENT__H__
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#define __DONATIONVENDORCOMPONENT__H__
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#include "VendorComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class DonationVendorComponent final : public VendorComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
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DonationVendorComponent(Entity* parent);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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uint32_t GetActivityID() {return m_ActivityId;};
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void SubmitDonation(uint32_t count);
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private:
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bool m_DirtyDonationVendor = false;
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float m_PercentComplete = 0.0;
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int32_t m_TotalDonated = 0;
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int32_t m_TotalRemaining = 0;
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uint32_t m_ActivityId = 0;
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int32_t m_Goal = 0;
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};
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#endif //!__DONATIONVENDORCOMPONENT__H__
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@ -116,6 +116,9 @@ Inventory* InventoryComponent::GetInventory(const eInventoryType type) {
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case eInventoryType::VENDOR_BUYBACK:
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size = 27u;
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break;
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case eInventoryType::DONATION:
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size = 24u;
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break;
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default:
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break;
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}
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@ -48,10 +48,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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if (!entity) {
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Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
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return;
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}
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if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->LogDebug("GameMessageHandler", "received game message ID: %i", messageID);
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switch (messageID) {
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case eGameMessageType::UN_USE_BBB_MODEL: {
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@ -680,8 +681,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case eGameMessageType::REQUEST_ACTIVITY_EXIT:
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GameMessages::HandleRequestActivityExit(inStream, entity);
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break;
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case eGameMessageType::ADD_DONATION_ITEM:
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GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
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break;
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case eGameMessageType::REMOVE_DONATION_ITEM:
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GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
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break;
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case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
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GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
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break;
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case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
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GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
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break;
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default:
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// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
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Game::logger->LogDebug("GameMessageHandler", "Unknown game message ID: %i", messageID);
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break;
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}
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}
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@ -76,6 +76,7 @@
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#include "RacingControlComponent.h"
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#include "RailActivatorComponent.h"
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#include "LevelProgressionComponent.h"
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#include "DonationVendorComponent.h"
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// Message includes:
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#include "dZoneManager.h"
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@ -1294,6 +1295,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
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bitStream.Write(bUpdateOnly);
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bitStream.Write<uint32_t>(vendorItems.size());
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for (const auto& item : vendorItems) {
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bitStream.Write(item.lot);
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bitStream.Write(item.sortPriority);
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@ -6207,3 +6209,104 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
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if (!entity || !player) return;
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entity->RequestActivityExit(entity, player_id, canceled);
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}
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void GameMessages::HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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uint32_t count = 1;
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bool hasCount = false;
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inStream->Read(hasCount);
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if (hasCount) inStream->Read(count);
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LWOOBJID itemId = LWOOBJID_EMPTY;
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inStream->Read(itemId);
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if (!itemId) return;
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auto* donationVendorComponent = entity->GetComponent<DonationVendorComponent>();
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if (!donationVendorComponent) return;
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if (donationVendorComponent->GetActivityID() == 0) {
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Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
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return;
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}
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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if (!player) return;
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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Item* item = inventoryComponent->FindItemById(itemId);
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if (!item) return;
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if (item->GetCount() < count) return;
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characterComponent->SetCurrentInteracting(entity->GetObjectID());
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inventoryComponent->MoveItemToInventory(item, eInventoryType::DONATION, count, true, false, true);
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}
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void GameMessages::HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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bool confirmed = false;
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inStream->Read(confirmed);
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uint32_t count = 1;
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bool hasCount = false;
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inStream->Read(hasCount);
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if (hasCount) inStream->Read(count);
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LWOOBJID itemId = LWOOBJID_EMPTY;
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inStream->Read(itemId);
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if (!itemId) return;
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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if (!player) return;
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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Item* item = inventoryComponent->FindItemById(itemId);
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if (!item) return;
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if (item->GetCount() < count) return;
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inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, count, true, false, true);
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}
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void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
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auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
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if (!donationEntity) return;
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auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
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if(!donationVendorComponent) return;
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if (donationVendorComponent->GetActivityID() == 0) {
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Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
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return;
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}
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auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
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if (!inventory) return;
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auto items = inventory->GetItems();
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if (!items.empty()) {
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uint32_t count = 0;
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for (auto& [itemID, item] : items){
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count += item->GetCount();
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item->RemoveFromInventory();
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}
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missionComponent->Progress(eMissionTaskType::DONATION, 0, LWOOBJID_EMPTY, "", count);
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LeaderboardManager::SaveScore(entity->GetObjectID(), donationVendorComponent->GetActivityID(), count);
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donationVendorComponent->SubmitDonation(count);
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Game::entityManager->SerializeEntity(donationEntity);
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}
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characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
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}
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void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
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if (!inventory) return;
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auto items = inventory->GetItems();
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for (auto& [itemID, item] : items){
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inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, item->GetCount(), false, false, true);
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}
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
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}
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@ -649,6 +649,12 @@ namespace GameMessages {
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void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
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void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
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// Donation vendor
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void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
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void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
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};
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#endif // GAMEMESSAGES_H
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@ -449,6 +449,9 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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AddProgress(count);
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break;
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}
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case eMissionTaskType::DONATION:
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AddProgress(count);
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break;
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default:
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Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type));
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return;
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