feature: Donation Vendor Component (#1168)

* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* WIP

* progress missions

* address feedback

* fix newline

* Cleanup

* oops

* fix default for nexus tower jawbox
cleanup some logs

* remove log

* remove include that got added back
This commit is contained in:
Aaron Kimbrell 2023-08-03 21:44:03 -05:00 committed by GitHub
parent e5b69745aa
commit a29253d2f0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 259 additions and 38 deletions

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@ -169,7 +169,7 @@ enum class eGameMessageType : uint16_t {
MODIFY_ARMOR = 187, MODIFY_ARMOR = 187,
MODIFY_MAX_ARMOR = 188, MODIFY_MAX_ARMOR = 188,
POP_HEALTH_STATE = 190, POP_HEALTH_STATE = 190,
PUSH_EQUIPPED_ITEMS_STATE = 191, PUSH_EQUIPPED_ITEMS_STATE = 191,
POP_EQUIPPED_ITEMS_STATE = 192, POP_EQUIPPED_ITEMS_STATE = 192,
SET_GM_LEVEL = 193, SET_GM_LEVEL = 193,
GET_GM_LEVEL = 194, GET_GM_LEVEL = 194,
@ -358,7 +358,7 @@ enum class eGameMessageType : uint16_t {
GET_POSSESSOR = 397, GET_POSSESSOR = 397,
IS_POSSESSED = 398, IS_POSSESSED = 398,
ENABLE_ACTIVITY = 399, ENABLE_ACTIVITY = 399,
SET_SHOOTING_GALLERY_PARAMS = 400, SET_SHOOTING_GALLERY_PARAMS = 400,
OPEN_ACTIVITY_START_DIALOG = 401, OPEN_ACTIVITY_START_DIALOG = 401,
REQUEST_ACTIVITY_START_STOP = 402, REQUEST_ACTIVITY_START_STOP = 402,
REQUEST_ACTIVITY_ENTER = 403, REQUEST_ACTIVITY_ENTER = 403,

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@ -51,6 +51,7 @@
#include "BuildBorderComponent.h" #include "BuildBorderComponent.h"
#include "MovementAIComponent.h" #include "MovementAIComponent.h"
#include "VendorComponent.h" #include "VendorComponent.h"
#include "DonationVendorComponent.h"
#include "RocketLaunchpadControlComponent.h" #include "RocketLaunchpadControlComponent.h"
#include "PropertyComponent.h" #include "PropertyComponent.h"
#include "BaseCombatAIComponent.h" #include "BaseCombatAIComponent.h"
@ -578,6 +579,9 @@ void Entity::Initialize() {
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) { if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
VendorComponent* comp = new VendorComponent(this); VendorComponent* comp = new VendorComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp)); m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
DonationVendorComponent* comp = new DonationVendorComponent(this);
m_Components.insert(std::make_pair(eReplicaComponentType::DONATION_VENDOR, comp));
} }
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) { if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
@ -1160,6 +1164,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags); vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
} }
DonationVendorComponent* donationVendorComponent;
if (TryGetComponent(eReplicaComponentType::DONATION_VENDOR, donationVendorComponent)) {
donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
BouncerComponent* bouncerComponent; BouncerComponent* bouncerComponent;
if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) { if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags); bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);

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@ -131,8 +131,8 @@ void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
// Time:1 // Time:1
break; break;
case Type::Donations: case Type::Donations:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore"))); entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
// Score:1 // Score:1
break; break;
case Type::None: case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types // This type is included here simply to resolve a compiler warning on mac about unused enum types
@ -170,32 +170,32 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
resultEnd++; resultEnd++;
// We need everything except 1 column so i'm selecting * from leaderboard // We need everything except 1 column so i'm selecting * from leaderboard
const std::string queryBase = const std::string queryBase =
R"QUERY( R"QUERY(
WITH leaderboardsRanked AS ( WITH leaderboardsRanked AS (
SELECT leaderboard.*, charinfo.name, SELECT leaderboard.*, charinfo.name,
RANK() OVER RANK() OVER
( (
ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
) AS ranking ) AS ranking
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
WHERE game_id = ? %s WHERE game_id = ? %s
), ),
myStanding AS ( myStanding AS (
SELECT SELECT
ranking as myRank ranking as myRank
FROM leaderboardsRanked FROM leaderboardsRanked
WHERE id = ? WHERE id = ?
), ),
lowestRanking AS ( lowestRanking AS (
SELECT MAX(ranking) AS lowestRank SELECT MAX(ranking) AS lowestRank
FROM leaderboardsRanked FROM leaderboardsRanked
) )
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
WHERE leaderboardsRanked.ranking WHERE leaderboardsRanked.ranking
BETWEEN BETWEEN
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 9) LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 9)
AND AND
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank) LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
ORDER BY ranking ASC; ORDER BY ranking ASC;
)QUERY"; )QUERY";
@ -277,15 +277,15 @@ std::string FormatInsert(const Leaderboard::Type& type, const Score& score, cons
if (useUpdate) { if (useUpdate) {
insertStatement = insertStatement =
R"QUERY( R"QUERY(
UPDATE leaderboard UPDATE leaderboard
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f, SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?; timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
)QUERY"; )QUERY";
} else { } else {
insertStatement = insertStatement =
R"QUERY( R"QUERY(
INSERT leaderboard SET INSERT leaderboard SET
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f, primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
character_id = ?, game_id = ?; character_id = ?, game_id = ?;
)QUERY"; )QUERY";
} }
@ -300,9 +300,8 @@ std::string FormatInsert(const Leaderboard::Type& type, const Score& score, cons
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) { void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId); const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup)); std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
query->setInt(1, playerID); query->setInt(1, playerID);
query->setInt(2, activityId); query->setInt(2, activityId);
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery()); std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
@ -337,6 +336,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
case Leaderboard::Type::UnusedLeaderboard4: case Leaderboard::Type::UnusedLeaderboard4:
case Leaderboard::Type::Donations: { case Leaderboard::Type::Donations: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore")); oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
break; break;
} }
case Leaderboard::Type::Racing: { case Leaderboard::Type::Racing: {
@ -382,7 +382,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
saveStatement->setInt(1, playerID); saveStatement->setInt(1, playerID);
saveStatement->setInt(2, activityId); saveStatement->setInt(2, activityId);
saveStatement->execute(); saveStatement->execute();
// track wins separately // track wins separately
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) { if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;")); std::unique_ptr<sql::PreparedStatement> winUpdate(Database::CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));

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@ -6,6 +6,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
"Component.cpp" "Component.cpp"
"ControllablePhysicsComponent.cpp" "ControllablePhysicsComponent.cpp"
"DestroyableComponent.cpp" "DestroyableComponent.cpp"
"DonationVendorComponent.cpp"
"InventoryComponent.cpp" "InventoryComponent.cpp"
"LevelProgressionComponent.cpp" "LevelProgressionComponent.cpp"
"LUPExhibitComponent.cpp" "LUPExhibitComponent.cpp"

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@ -276,6 +276,10 @@ public:
*/ */
void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const; void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
void SetCurrentInteracting(LWOOBJID objectID) {m_CurrentInteracting = objectID;};
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
/** /**
* Character info regarding this character, including clothing styles, etc. * Character info regarding this character, including clothing styles, etc.
*/ */
@ -560,6 +564,8 @@ private:
* ID of the last rocket used * ID of the last rocket used
*/ */
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY; LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
LWOOBJID m_CurrentInteracting = LWOOBJID_EMPTY;
}; };
#endif // CHARACTERCOMPONENT_H #endif // CHARACTERCOMPONENT_H

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@ -0,0 +1,50 @@
#include "DonationVendorComponent.h"
#include "Database.h"
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
//LoadConfigData
m_PercentComplete = 0.0;
m_TotalDonated = 0;
m_TotalRemaining = 0;
// custom attribute to calculate other values
m_Goal = m_Parent->GetVar<int32_t>(u"donationGoal");
if (m_Goal == 0) m_Goal = INT32_MAX;
// Default to the nexus tower jawbox activity and setup settings
m_ActivityId = m_Parent->GetVar<uint32_t>(u"activityID");
if ((m_ActivityId == 0) || (m_ActivityId == 117)) {
m_ActivityId = 117;
m_PercentComplete = 1.0;
m_TotalDonated = INT32_MAX;
m_TotalRemaining = 0;
m_Goal = INT32_MAX;
return;
}
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;"));
query->setInt(1, m_ActivityId);
std::unique_ptr<sql::ResultSet> donation_total(query->executeQuery());
if (donation_total->next()) m_TotalDonated = donation_total->getInt("donation_total");
m_TotalRemaining = m_Goal - m_TotalDonated;
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
}
void DonationVendorComponent::SubmitDonation(uint32_t count) {
if (count <= 0 && ((m_TotalDonated + count) > 0)) return;
m_TotalDonated += count;
m_TotalRemaining = m_Goal - m_TotalDonated;
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
m_DirtyDonationVendor = true;
}
void DonationVendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
VendorComponent::Serialize(outBitStream, bIsInitialUpdate, flags);
outBitStream->Write(bIsInitialUpdate || m_DirtyDonationVendor);
if (bIsInitialUpdate || m_DirtyDonationVendor) {
outBitStream->Write(m_PercentComplete);
outBitStream->Write(m_TotalDonated);
outBitStream->Write(m_TotalRemaining);
if (!bIsInitialUpdate) m_DirtyDonationVendor = false;
}
}

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@ -0,0 +1,27 @@
#ifndef __DONATIONVENDORCOMPONENT__H__
#define __DONATIONVENDORCOMPONENT__H__
#include "VendorComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class DonationVendorComponent final : public VendorComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
DonationVendorComponent(Entity* parent);
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
uint32_t GetActivityID() {return m_ActivityId;};
void SubmitDonation(uint32_t count);
private:
bool m_DirtyDonationVendor = false;
float m_PercentComplete = 0.0;
int32_t m_TotalDonated = 0;
int32_t m_TotalRemaining = 0;
uint32_t m_ActivityId = 0;
int32_t m_Goal = 0;
};
#endif //!__DONATIONVENDORCOMPONENT__H__

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@ -116,6 +116,9 @@ Inventory* InventoryComponent::GetInventory(const eInventoryType type) {
case eInventoryType::VENDOR_BUYBACK: case eInventoryType::VENDOR_BUYBACK:
size = 27u; size = 27u;
break; break;
case eInventoryType::DONATION:
size = 24u;
break;
default: default:
break; break;
} }

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@ -48,10 +48,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
if (!entity) { if (!entity) {
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID); Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
return; return;
} }
if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->LogDebug("GameMessageHandler", "received game message ID: %i", messageID);
switch (messageID) { switch (messageID) {
case eGameMessageType::UN_USE_BBB_MODEL: { case eGameMessageType::UN_USE_BBB_MODEL: {
@ -680,8 +681,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case eGameMessageType::REQUEST_ACTIVITY_EXIT: case eGameMessageType::REQUEST_ACTIVITY_EXIT:
GameMessages::HandleRequestActivityExit(inStream, entity); GameMessages::HandleRequestActivityExit(inStream, entity);
break; break;
case eGameMessageType::ADD_DONATION_ITEM:
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
break;
case eGameMessageType::REMOVE_DONATION_ITEM:
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
break;
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
break;
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
break;
default: default:
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID); Game::logger->LogDebug("GameMessageHandler", "Unknown game message ID: %i", messageID);
break; break;
} }
} }

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@ -76,6 +76,7 @@
#include "RacingControlComponent.h" #include "RacingControlComponent.h"
#include "RailActivatorComponent.h" #include "RailActivatorComponent.h"
#include "LevelProgressionComponent.h" #include "LevelProgressionComponent.h"
#include "DonationVendorComponent.h"
// Message includes: // Message includes:
#include "dZoneManager.h" #include "dZoneManager.h"
@ -1294,6 +1295,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
bitStream.Write(bUpdateOnly); bitStream.Write(bUpdateOnly);
bitStream.Write<uint32_t>(vendorItems.size()); bitStream.Write<uint32_t>(vendorItems.size());
for (const auto& item : vendorItems) { for (const auto& item : vendorItems) {
bitStream.Write(item.lot); bitStream.Write(item.lot);
bitStream.Write(item.sortPriority); bitStream.Write(item.sortPriority);
@ -6207,3 +6209,104 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
if (!entity || !player) return; if (!entity || !player) return;
entity->RequestActivityExit(entity, player_id, canceled); entity->RequestActivityExit(entity, player_id, canceled);
} }
void GameMessages::HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
uint32_t count = 1;
bool hasCount = false;
inStream->Read(hasCount);
if (hasCount) inStream->Read(count);
LWOOBJID itemId = LWOOBJID_EMPTY;
inStream->Read(itemId);
if (!itemId) return;
auto* donationVendorComponent = entity->GetComponent<DonationVendorComponent>();
if (!donationVendorComponent) return;
if (donationVendorComponent->GetActivityID() == 0) {
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
return;
}
User* user = UserManager::Instance()->GetUser(sysAddr);
if (!user) return;
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
if (!player) return;
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
Item* item = inventoryComponent->FindItemById(itemId);
if (!item) return;
if (item->GetCount() < count) return;
characterComponent->SetCurrentInteracting(entity->GetObjectID());
inventoryComponent->MoveItemToInventory(item, eInventoryType::DONATION, count, true, false, true);
}
void GameMessages::HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
bool confirmed = false;
inStream->Read(confirmed);
uint32_t count = 1;
bool hasCount = false;
inStream->Read(hasCount);
if (hasCount) inStream->Read(count);
LWOOBJID itemId = LWOOBJID_EMPTY;
inStream->Read(itemId);
if (!itemId) return;
User* user = UserManager::Instance()->GetUser(sysAddr);
if (!user) return;
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
if (!player) return;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
Item* item = inventoryComponent->FindItemById(itemId);
if (!item) return;
if (item->GetCount() < count) return;
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, count, true, false, true);
}
void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) return;
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
if (!donationEntity) return;
auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
if(!donationVendorComponent) return;
if (donationVendorComponent->GetActivityID() == 0) {
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
return;
}
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
if (!inventory) return;
auto items = inventory->GetItems();
if (!items.empty()) {
uint32_t count = 0;
for (auto& [itemID, item] : items){
count += item->GetCount();
item->RemoveFromInventory();
}
missionComponent->Progress(eMissionTaskType::DONATION, 0, LWOOBJID_EMPTY, "", count);
LeaderboardManager::SaveScore(entity->GetObjectID(), donationVendorComponent->GetActivityID(), count);
donationVendorComponent->SubmitDonation(count);
Game::entityManager->SerializeEntity(donationEntity);
}
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
}
void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
if (!inventory) return;
auto items = inventory->GetItems();
for (auto& [itemID, item] : items){
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, item->GetCount(), false, false, true);
}
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent) return;
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
}

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@ -649,6 +649,12 @@ namespace GameMessages {
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity); void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity); void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
// Donation vendor
void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
}; };
#endif // GAMEMESSAGES_H #endif // GAMEMESSAGES_H

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@ -449,6 +449,9 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
AddProgress(count); AddProgress(count);
break; break;
} }
case eMissionTaskType::DONATION:
AddProgress(count);
break;
default: default:
Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type)); Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type));
return; return;