mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * WIP * progress missions * address feedback * fix newline * Cleanup * oops * fix default for nexus tower jawbox cleanup some logs * remove log * remove include that got added back
This commit is contained in:
parent
e5b69745aa
commit
a29253d2f0
@ -169,7 +169,7 @@ enum class eGameMessageType : uint16_t {
|
|||||||
MODIFY_ARMOR = 187,
|
MODIFY_ARMOR = 187,
|
||||||
MODIFY_MAX_ARMOR = 188,
|
MODIFY_MAX_ARMOR = 188,
|
||||||
POP_HEALTH_STATE = 190,
|
POP_HEALTH_STATE = 190,
|
||||||
PUSH_EQUIPPED_ITEMS_STATE = 191,
|
PUSH_EQUIPPED_ITEMS_STATE = 191,
|
||||||
POP_EQUIPPED_ITEMS_STATE = 192,
|
POP_EQUIPPED_ITEMS_STATE = 192,
|
||||||
SET_GM_LEVEL = 193,
|
SET_GM_LEVEL = 193,
|
||||||
GET_GM_LEVEL = 194,
|
GET_GM_LEVEL = 194,
|
||||||
@ -358,7 +358,7 @@ enum class eGameMessageType : uint16_t {
|
|||||||
GET_POSSESSOR = 397,
|
GET_POSSESSOR = 397,
|
||||||
IS_POSSESSED = 398,
|
IS_POSSESSED = 398,
|
||||||
ENABLE_ACTIVITY = 399,
|
ENABLE_ACTIVITY = 399,
|
||||||
SET_SHOOTING_GALLERY_PARAMS = 400,
|
SET_SHOOTING_GALLERY_PARAMS = 400,
|
||||||
OPEN_ACTIVITY_START_DIALOG = 401,
|
OPEN_ACTIVITY_START_DIALOG = 401,
|
||||||
REQUEST_ACTIVITY_START_STOP = 402,
|
REQUEST_ACTIVITY_START_STOP = 402,
|
||||||
REQUEST_ACTIVITY_ENTER = 403,
|
REQUEST_ACTIVITY_ENTER = 403,
|
||||||
|
@ -51,6 +51,7 @@
|
|||||||
#include "BuildBorderComponent.h"
|
#include "BuildBorderComponent.h"
|
||||||
#include "MovementAIComponent.h"
|
#include "MovementAIComponent.h"
|
||||||
#include "VendorComponent.h"
|
#include "VendorComponent.h"
|
||||||
|
#include "DonationVendorComponent.h"
|
||||||
#include "RocketLaunchpadControlComponent.h"
|
#include "RocketLaunchpadControlComponent.h"
|
||||||
#include "PropertyComponent.h"
|
#include "PropertyComponent.h"
|
||||||
#include "BaseCombatAIComponent.h"
|
#include "BaseCombatAIComponent.h"
|
||||||
@ -578,6 +579,9 @@ void Entity::Initialize() {
|
|||||||
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
|
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
|
||||||
VendorComponent* comp = new VendorComponent(this);
|
VendorComponent* comp = new VendorComponent(this);
|
||||||
m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
|
m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
|
||||||
|
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
|
||||||
|
DonationVendorComponent* comp = new DonationVendorComponent(this);
|
||||||
|
m_Components.insert(std::make_pair(eReplicaComponentType::DONATION_VENDOR, comp));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
|
||||||
@ -1160,6 +1164,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
|||||||
vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DonationVendorComponent* donationVendorComponent;
|
||||||
|
if (TryGetComponent(eReplicaComponentType::DONATION_VENDOR, donationVendorComponent)) {
|
||||||
|
donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
||||||
|
}
|
||||||
|
|
||||||
BouncerComponent* bouncerComponent;
|
BouncerComponent* bouncerComponent;
|
||||||
if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
|
if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
|
||||||
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
||||||
|
@ -131,7 +131,7 @@ void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
|
|||||||
// Time:1
|
// Time:1
|
||||||
break;
|
break;
|
||||||
case Type::Donations:
|
case Type::Donations:
|
||||||
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
|
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
|
||||||
// Score:1
|
// Score:1
|
||||||
break;
|
break;
|
||||||
case Type::None:
|
case Type::None:
|
||||||
@ -300,9 +300,8 @@ std::string FormatInsert(const Leaderboard::Type& type, const Score& score, cons
|
|||||||
|
|
||||||
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
||||||
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
||||||
auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
|
|
||||||
|
|
||||||
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup));
|
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
|
||||||
query->setInt(1, playerID);
|
query->setInt(1, playerID);
|
||||||
query->setInt(2, activityId);
|
query->setInt(2, activityId);
|
||||||
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
|
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
|
||||||
@ -337,6 +336,7 @@ void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activi
|
|||||||
case Leaderboard::Type::UnusedLeaderboard4:
|
case Leaderboard::Type::UnusedLeaderboard4:
|
||||||
case Leaderboard::Type::Donations: {
|
case Leaderboard::Type::Donations: {
|
||||||
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
||||||
|
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Leaderboard::Type::Racing: {
|
case Leaderboard::Type::Racing: {
|
||||||
|
@ -6,6 +6,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
|||||||
"Component.cpp"
|
"Component.cpp"
|
||||||
"ControllablePhysicsComponent.cpp"
|
"ControllablePhysicsComponent.cpp"
|
||||||
"DestroyableComponent.cpp"
|
"DestroyableComponent.cpp"
|
||||||
|
"DonationVendorComponent.cpp"
|
||||||
"InventoryComponent.cpp"
|
"InventoryComponent.cpp"
|
||||||
"LevelProgressionComponent.cpp"
|
"LevelProgressionComponent.cpp"
|
||||||
"LUPExhibitComponent.cpp"
|
"LUPExhibitComponent.cpp"
|
||||||
|
@ -276,6 +276,10 @@ public:
|
|||||||
*/
|
*/
|
||||||
void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
|
void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
|
||||||
|
|
||||||
|
void SetCurrentInteracting(LWOOBJID objectID) {m_CurrentInteracting = objectID;};
|
||||||
|
|
||||||
|
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Character info regarding this character, including clothing styles, etc.
|
* Character info regarding this character, including clothing styles, etc.
|
||||||
*/
|
*/
|
||||||
@ -560,6 +564,8 @@ private:
|
|||||||
* ID of the last rocket used
|
* ID of the last rocket used
|
||||||
*/
|
*/
|
||||||
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
|
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
|
||||||
|
|
||||||
|
LWOOBJID m_CurrentInteracting = LWOOBJID_EMPTY;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // CHARACTERCOMPONENT_H
|
#endif // CHARACTERCOMPONENT_H
|
||||||
|
50
dGame/dComponents/DonationVendorComponent.cpp
Normal file
50
dGame/dComponents/DonationVendorComponent.cpp
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
#include "DonationVendorComponent.h"
|
||||||
|
#include "Database.h"
|
||||||
|
|
||||||
|
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
|
||||||
|
//LoadConfigData
|
||||||
|
m_PercentComplete = 0.0;
|
||||||
|
m_TotalDonated = 0;
|
||||||
|
m_TotalRemaining = 0;
|
||||||
|
|
||||||
|
// custom attribute to calculate other values
|
||||||
|
m_Goal = m_Parent->GetVar<int32_t>(u"donationGoal");
|
||||||
|
if (m_Goal == 0) m_Goal = INT32_MAX;
|
||||||
|
|
||||||
|
// Default to the nexus tower jawbox activity and setup settings
|
||||||
|
m_ActivityId = m_Parent->GetVar<uint32_t>(u"activityID");
|
||||||
|
if ((m_ActivityId == 0) || (m_ActivityId == 117)) {
|
||||||
|
m_ActivityId = 117;
|
||||||
|
m_PercentComplete = 1.0;
|
||||||
|
m_TotalDonated = INT32_MAX;
|
||||||
|
m_TotalRemaining = 0;
|
||||||
|
m_Goal = INT32_MAX;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;"));
|
||||||
|
query->setInt(1, m_ActivityId);
|
||||||
|
std::unique_ptr<sql::ResultSet> donation_total(query->executeQuery());
|
||||||
|
if (donation_total->next()) m_TotalDonated = donation_total->getInt("donation_total");
|
||||||
|
m_TotalRemaining = m_Goal - m_TotalDonated;
|
||||||
|
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DonationVendorComponent::SubmitDonation(uint32_t count) {
|
||||||
|
if (count <= 0 && ((m_TotalDonated + count) > 0)) return;
|
||||||
|
m_TotalDonated += count;
|
||||||
|
m_TotalRemaining = m_Goal - m_TotalDonated;
|
||||||
|
m_PercentComplete = m_TotalDonated/static_cast<float>(m_Goal);
|
||||||
|
m_DirtyDonationVendor = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DonationVendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||||
|
VendorComponent::Serialize(outBitStream, bIsInitialUpdate, flags);
|
||||||
|
outBitStream->Write(bIsInitialUpdate || m_DirtyDonationVendor);
|
||||||
|
if (bIsInitialUpdate || m_DirtyDonationVendor) {
|
||||||
|
outBitStream->Write(m_PercentComplete);
|
||||||
|
outBitStream->Write(m_TotalDonated);
|
||||||
|
outBitStream->Write(m_TotalRemaining);
|
||||||
|
if (!bIsInitialUpdate) m_DirtyDonationVendor = false;
|
||||||
|
}
|
||||||
|
}
|
27
dGame/dComponents/DonationVendorComponent.h
Normal file
27
dGame/dComponents/DonationVendorComponent.h
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
#ifndef __DONATIONVENDORCOMPONENT__H__
|
||||||
|
#define __DONATIONVENDORCOMPONENT__H__
|
||||||
|
|
||||||
|
#include "VendorComponent.h"
|
||||||
|
#include "eReplicaComponentType.h"
|
||||||
|
|
||||||
|
class Entity;
|
||||||
|
|
||||||
|
class DonationVendorComponent final : public VendorComponent {
|
||||||
|
public:
|
||||||
|
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
|
||||||
|
DonationVendorComponent(Entity* parent);
|
||||||
|
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||||
|
uint32_t GetActivityID() {return m_ActivityId;};
|
||||||
|
void SubmitDonation(uint32_t count);
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool m_DirtyDonationVendor = false;
|
||||||
|
float m_PercentComplete = 0.0;
|
||||||
|
int32_t m_TotalDonated = 0;
|
||||||
|
int32_t m_TotalRemaining = 0;
|
||||||
|
uint32_t m_ActivityId = 0;
|
||||||
|
int32_t m_Goal = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //!__DONATIONVENDORCOMPONENT__H__
|
@ -116,6 +116,9 @@ Inventory* InventoryComponent::GetInventory(const eInventoryType type) {
|
|||||||
case eInventoryType::VENDOR_BUYBACK:
|
case eInventoryType::VENDOR_BUYBACK:
|
||||||
size = 27u;
|
size = 27u;
|
||||||
break;
|
break;
|
||||||
|
case eInventoryType::DONATION:
|
||||||
|
size = 24u;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -48,10 +48,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
|||||||
|
|
||||||
if (!entity) {
|
if (!entity) {
|
||||||
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
|
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->LogDebug("GameMessageHandler", "received game message ID: %i", messageID);
|
||||||
|
|
||||||
switch (messageID) {
|
switch (messageID) {
|
||||||
|
|
||||||
case eGameMessageType::UN_USE_BBB_MODEL: {
|
case eGameMessageType::UN_USE_BBB_MODEL: {
|
||||||
@ -680,8 +681,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
|||||||
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
||||||
GameMessages::HandleRequestActivityExit(inStream, entity);
|
GameMessages::HandleRequestActivityExit(inStream, entity);
|
||||||
break;
|
break;
|
||||||
|
case eGameMessageType::ADD_DONATION_ITEM:
|
||||||
|
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
|
||||||
|
break;
|
||||||
|
case eGameMessageType::REMOVE_DONATION_ITEM:
|
||||||
|
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
|
||||||
|
break;
|
||||||
|
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
|
||||||
|
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
|
||||||
|
break;
|
||||||
|
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
|
||||||
|
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
Game::logger->LogDebug("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -76,6 +76,7 @@
|
|||||||
#include "RacingControlComponent.h"
|
#include "RacingControlComponent.h"
|
||||||
#include "RailActivatorComponent.h"
|
#include "RailActivatorComponent.h"
|
||||||
#include "LevelProgressionComponent.h"
|
#include "LevelProgressionComponent.h"
|
||||||
|
#include "DonationVendorComponent.h"
|
||||||
|
|
||||||
// Message includes:
|
// Message includes:
|
||||||
#include "dZoneManager.h"
|
#include "dZoneManager.h"
|
||||||
@ -1294,6 +1295,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
|
|||||||
bitStream.Write(bUpdateOnly);
|
bitStream.Write(bUpdateOnly);
|
||||||
bitStream.Write<uint32_t>(vendorItems.size());
|
bitStream.Write<uint32_t>(vendorItems.size());
|
||||||
|
|
||||||
|
|
||||||
for (const auto& item : vendorItems) {
|
for (const auto& item : vendorItems) {
|
||||||
bitStream.Write(item.lot);
|
bitStream.Write(item.lot);
|
||||||
bitStream.Write(item.sortPriority);
|
bitStream.Write(item.sortPriority);
|
||||||
@ -6207,3 +6209,104 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
|
|||||||
if (!entity || !player) return;
|
if (!entity || !player) return;
|
||||||
entity->RequestActivityExit(entity, player_id, canceled);
|
entity->RequestActivityExit(entity, player_id, canceled);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameMessages::HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||||
|
uint32_t count = 1;
|
||||||
|
bool hasCount = false;
|
||||||
|
inStream->Read(hasCount);
|
||||||
|
if (hasCount) inStream->Read(count);
|
||||||
|
LWOOBJID itemId = LWOOBJID_EMPTY;
|
||||||
|
inStream->Read(itemId);
|
||||||
|
if (!itemId) return;
|
||||||
|
|
||||||
|
auto* donationVendorComponent = entity->GetComponent<DonationVendorComponent>();
|
||||||
|
if (!donationVendorComponent) return;
|
||||||
|
if (donationVendorComponent->GetActivityID() == 0) {
|
||||||
|
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||||
|
if (!user) return;
|
||||||
|
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||||
|
if (!player) return;
|
||||||
|
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||||
|
if (!inventoryComponent) return;
|
||||||
|
Item* item = inventoryComponent->FindItemById(itemId);
|
||||||
|
if (!item) return;
|
||||||
|
if (item->GetCount() < count) return;
|
||||||
|
characterComponent->SetCurrentInteracting(entity->GetObjectID());
|
||||||
|
inventoryComponent->MoveItemToInventory(item, eInventoryType::DONATION, count, true, false, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameMessages::HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||||
|
bool confirmed = false;
|
||||||
|
inStream->Read(confirmed);
|
||||||
|
uint32_t count = 1;
|
||||||
|
bool hasCount = false;
|
||||||
|
inStream->Read(hasCount);
|
||||||
|
if (hasCount) inStream->Read(count);
|
||||||
|
LWOOBJID itemId = LWOOBJID_EMPTY;
|
||||||
|
inStream->Read(itemId);
|
||||||
|
if (!itemId) return;
|
||||||
|
|
||||||
|
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||||
|
if (!user) return;
|
||||||
|
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||||
|
if (!player) return;
|
||||||
|
|
||||||
|
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||||
|
if (!inventoryComponent) return;
|
||||||
|
|
||||||
|
Item* item = inventoryComponent->FindItemById(itemId);
|
||||||
|
if (!item) return;
|
||||||
|
if (item->GetCount() < count) return;
|
||||||
|
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, count, true, false, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
|
||||||
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||||
|
if (!inventoryComponent) return;
|
||||||
|
auto* missionComponent = entity->GetComponent<MissionComponent>();
|
||||||
|
if (!missionComponent) return;
|
||||||
|
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
|
||||||
|
auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
|
||||||
|
if (!donationEntity) return;
|
||||||
|
auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
|
||||||
|
if(!donationVendorComponent) return;
|
||||||
|
if (donationVendorComponent->GetActivityID() == 0) {
|
||||||
|
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
|
||||||
|
if (!inventory) return;
|
||||||
|
auto items = inventory->GetItems();
|
||||||
|
if (!items.empty()) {
|
||||||
|
uint32_t count = 0;
|
||||||
|
for (auto& [itemID, item] : items){
|
||||||
|
count += item->GetCount();
|
||||||
|
item->RemoveFromInventory();
|
||||||
|
}
|
||||||
|
missionComponent->Progress(eMissionTaskType::DONATION, 0, LWOOBJID_EMPTY, "", count);
|
||||||
|
LeaderboardManager::SaveScore(entity->GetObjectID(), donationVendorComponent->GetActivityID(), count);
|
||||||
|
donationVendorComponent->SubmitDonation(count);
|
||||||
|
Game::entityManager->SerializeEntity(donationEntity);
|
||||||
|
}
|
||||||
|
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
|
||||||
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||||
|
if (!inventoryComponent) return;
|
||||||
|
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
|
||||||
|
if (!inventory) return;
|
||||||
|
auto items = inventory->GetItems();
|
||||||
|
for (auto& [itemID, item] : items){
|
||||||
|
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, item->GetCount(), false, false, true);
|
||||||
|
}
|
||||||
|
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||||
|
}
|
||||||
|
@ -649,6 +649,12 @@ namespace GameMessages {
|
|||||||
|
|
||||||
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
|
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
|
||||||
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
|
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
|
||||||
|
|
||||||
|
// Donation vendor
|
||||||
|
void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||||
|
void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||||
|
void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
|
||||||
|
void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // GAMEMESSAGES_H
|
#endif // GAMEMESSAGES_H
|
||||||
|
@ -449,6 +449,9 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
|||||||
AddProgress(count);
|
AddProgress(count);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case eMissionTaskType::DONATION:
|
||||||
|
AddProgress(count);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type));
|
Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type));
|
||||||
return;
|
return;
|
||||||
|
Loading…
Reference in New Issue
Block a user