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feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * WIP * progress missions * address feedback * fix newline * Cleanup * oops * fix default for nexus tower jawbox cleanup some logs * remove log * remove include that got added back
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@@ -649,6 +649,12 @@ namespace GameMessages {
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void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
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void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
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// Donation vendor
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void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
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void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
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};
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#endif // GAMEMESSAGES_H
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