feature: Donation Vendor Component (#1168)

* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* WIP

* progress missions

* address feedback

* fix newline

* Cleanup

* oops

* fix default for nexus tower jawbox
cleanup some logs

* remove log

* remove include that got added back
This commit is contained in:
Aaron Kimbrell
2023-08-03 21:44:03 -05:00
committed by GitHub
parent e5b69745aa
commit a29253d2f0
12 changed files with 259 additions and 38 deletions

View File

@@ -76,6 +76,7 @@
#include "RacingControlComponent.h"
#include "RailActivatorComponent.h"
#include "LevelProgressionComponent.h"
#include "DonationVendorComponent.h"
// Message includes:
#include "dZoneManager.h"
@@ -1294,6 +1295,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
bitStream.Write(bUpdateOnly);
bitStream.Write<uint32_t>(vendorItems.size());
for (const auto& item : vendorItems) {
bitStream.Write(item.lot);
bitStream.Write(item.sortPriority);
@@ -6207,3 +6209,104 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
if (!entity || !player) return;
entity->RequestActivityExit(entity, player_id, canceled);
}
void GameMessages::HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
uint32_t count = 1;
bool hasCount = false;
inStream->Read(hasCount);
if (hasCount) inStream->Read(count);
LWOOBJID itemId = LWOOBJID_EMPTY;
inStream->Read(itemId);
if (!itemId) return;
auto* donationVendorComponent = entity->GetComponent<DonationVendorComponent>();
if (!donationVendorComponent) return;
if (donationVendorComponent->GetActivityID() == 0) {
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
return;
}
User* user = UserManager::Instance()->GetUser(sysAddr);
if (!user) return;
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
if (!player) return;
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
Item* item = inventoryComponent->FindItemById(itemId);
if (!item) return;
if (item->GetCount() < count) return;
characterComponent->SetCurrentInteracting(entity->GetObjectID());
inventoryComponent->MoveItemToInventory(item, eInventoryType::DONATION, count, true, false, true);
}
void GameMessages::HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
bool confirmed = false;
inStream->Read(confirmed);
uint32_t count = 1;
bool hasCount = false;
inStream->Read(hasCount);
if (hasCount) inStream->Read(count);
LWOOBJID itemId = LWOOBJID_EMPTY;
inStream->Read(itemId);
if (!itemId) return;
User* user = UserManager::Instance()->GetUser(sysAddr);
if (!user) return;
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
if (!player) return;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
Item* item = inventoryComponent->FindItemById(itemId);
if (!item) return;
if (item->GetCount() < count) return;
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, count, true, false, true);
}
void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) return;
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
if (!donationEntity) return;
auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
if(!donationVendorComponent) return;
if (donationVendorComponent->GetActivityID() == 0) {
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
return;
}
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
if (!inventory) return;
auto items = inventory->GetItems();
if (!items.empty()) {
uint32_t count = 0;
for (auto& [itemID, item] : items){
count += item->GetCount();
item->RemoveFromInventory();
}
missionComponent->Progress(eMissionTaskType::DONATION, 0, LWOOBJID_EMPTY, "", count);
LeaderboardManager::SaveScore(entity->GetObjectID(), donationVendorComponent->GetActivityID(), count);
donationVendorComponent->SubmitDonation(count);
Game::entityManager->SerializeEntity(donationEntity);
}
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
}
void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
if (!inventory) return;
auto items = inventory->GetItems();
for (auto& [itemID, item] : items){
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, item->GetCount(), false, false, true);
}
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent) return;
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
}