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https://github.com/DarkflameUniverse/DarkflameServer.git
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feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * WIP * progress missions * address feedback * fix newline * Cleanup * oops * fix default for nexus tower jawbox cleanup some logs * remove log * remove include that got added back
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@@ -76,6 +76,7 @@
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#include "RacingControlComponent.h"
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#include "RailActivatorComponent.h"
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#include "LevelProgressionComponent.h"
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#include "DonationVendorComponent.h"
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// Message includes:
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#include "dZoneManager.h"
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@@ -1294,6 +1295,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
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bitStream.Write(bUpdateOnly);
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bitStream.Write<uint32_t>(vendorItems.size());
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for (const auto& item : vendorItems) {
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bitStream.Write(item.lot);
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bitStream.Write(item.sortPriority);
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@@ -6207,3 +6209,104 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
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if (!entity || !player) return;
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entity->RequestActivityExit(entity, player_id, canceled);
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}
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void GameMessages::HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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uint32_t count = 1;
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bool hasCount = false;
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inStream->Read(hasCount);
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if (hasCount) inStream->Read(count);
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LWOOBJID itemId = LWOOBJID_EMPTY;
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inStream->Read(itemId);
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if (!itemId) return;
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auto* donationVendorComponent = entity->GetComponent<DonationVendorComponent>();
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if (!donationVendorComponent) return;
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if (donationVendorComponent->GetActivityID() == 0) {
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Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
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return;
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}
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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if (!player) return;
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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Item* item = inventoryComponent->FindItemById(itemId);
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if (!item) return;
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if (item->GetCount() < count) return;
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characterComponent->SetCurrentInteracting(entity->GetObjectID());
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inventoryComponent->MoveItemToInventory(item, eInventoryType::DONATION, count, true, false, true);
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}
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void GameMessages::HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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bool confirmed = false;
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inStream->Read(confirmed);
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uint32_t count = 1;
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bool hasCount = false;
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inStream->Read(hasCount);
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if (hasCount) inStream->Read(count);
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LWOOBJID itemId = LWOOBJID_EMPTY;
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inStream->Read(itemId);
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if (!itemId) return;
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) return;
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Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
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if (!player) return;
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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Item* item = inventoryComponent->FindItemById(itemId);
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if (!item) return;
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if (item->GetCount() < count) return;
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inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, count, true, false, true);
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}
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void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
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auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
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if (!donationEntity) return;
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auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
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if(!donationVendorComponent) return;
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if (donationVendorComponent->GetActivityID() == 0) {
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Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
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return;
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}
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auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
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if (!inventory) return;
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auto items = inventory->GetItems();
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if (!items.empty()) {
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uint32_t count = 0;
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for (auto& [itemID, item] : items){
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count += item->GetCount();
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item->RemoveFromInventory();
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}
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missionComponent->Progress(eMissionTaskType::DONATION, 0, LWOOBJID_EMPTY, "", count);
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LeaderboardManager::SaveScore(entity->GetObjectID(), donationVendorComponent->GetActivityID(), count);
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donationVendorComponent->SubmitDonation(count);
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Game::entityManager->SerializeEntity(donationEntity);
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}
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characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
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}
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void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
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if (!inventory) return;
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auto items = inventory->GetItems();
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for (auto& [itemID, item] : items){
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inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, item->GetCount(), false, false, true);
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}
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
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}
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