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https://github.com/DarkflameUniverse/DarkflameServer.git
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feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * WIP * progress missions * address feedback * fix newline * Cleanup * oops * fix default for nexus tower jawbox cleanup some logs * remove log * remove include that got added back
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@@ -48,10 +48,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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if (!entity) {
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Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
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return;
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}
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if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->LogDebug("GameMessageHandler", "received game message ID: %i", messageID);
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switch (messageID) {
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case eGameMessageType::UN_USE_BBB_MODEL: {
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@@ -680,8 +681,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case eGameMessageType::REQUEST_ACTIVITY_EXIT:
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GameMessages::HandleRequestActivityExit(inStream, entity);
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break;
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case eGameMessageType::ADD_DONATION_ITEM:
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GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
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break;
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case eGameMessageType::REMOVE_DONATION_ITEM:
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GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
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break;
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case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
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GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
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break;
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case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
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GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
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break;
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default:
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// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
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Game::logger->LogDebug("GameMessageHandler", "Unknown game message ID: %i", messageID);
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break;
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}
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}
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