mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * WIP * progress missions * address feedback * fix newline * Cleanup * oops * fix default for nexus tower jawbox cleanup some logs * remove log * remove include that got added back
This commit is contained in:
@@ -48,10 +48,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
|
||||
if (!entity) {
|
||||
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->LogDebug("GameMessageHandler", "received game message ID: %i", messageID);
|
||||
|
||||
switch (messageID) {
|
||||
|
||||
case eGameMessageType::UN_USE_BBB_MODEL: {
|
||||
@@ -680,8 +681,20 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
||||
GameMessages::HandleRequestActivityExit(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ADD_DONATION_ITEM:
|
||||
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::REMOVE_DONATION_ITEM:
|
||||
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
default:
|
||||
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
||||
Game::logger->LogDebug("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@@ -76,6 +76,7 @@
|
||||
#include "RacingControlComponent.h"
|
||||
#include "RailActivatorComponent.h"
|
||||
#include "LevelProgressionComponent.h"
|
||||
#include "DonationVendorComponent.h"
|
||||
|
||||
// Message includes:
|
||||
#include "dZoneManager.h"
|
||||
@@ -1294,6 +1295,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
|
||||
bitStream.Write(bUpdateOnly);
|
||||
bitStream.Write<uint32_t>(vendorItems.size());
|
||||
|
||||
|
||||
for (const auto& item : vendorItems) {
|
||||
bitStream.Write(item.lot);
|
||||
bitStream.Write(item.sortPriority);
|
||||
@@ -6207,3 +6209,104 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
|
||||
if (!entity || !player) return;
|
||||
entity->RequestActivityExit(entity, player_id, canceled);
|
||||
}
|
||||
|
||||
void GameMessages::HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
uint32_t count = 1;
|
||||
bool hasCount = false;
|
||||
inStream->Read(hasCount);
|
||||
if (hasCount) inStream->Read(count);
|
||||
LWOOBJID itemId = LWOOBJID_EMPTY;
|
||||
inStream->Read(itemId);
|
||||
if (!itemId) return;
|
||||
|
||||
auto* donationVendorComponent = entity->GetComponent<DonationVendorComponent>();
|
||||
if (!donationVendorComponent) return;
|
||||
if (donationVendorComponent->GetActivityID() == 0) {
|
||||
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
|
||||
return;
|
||||
}
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent) return;
|
||||
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
Item* item = inventoryComponent->FindItemById(itemId);
|
||||
if (!item) return;
|
||||
if (item->GetCount() < count) return;
|
||||
characterComponent->SetCurrentInteracting(entity->GetObjectID());
|
||||
inventoryComponent->MoveItemToInventory(item, eInventoryType::DONATION, count, true, false, true);
|
||||
}
|
||||
|
||||
void GameMessages::HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
bool confirmed = false;
|
||||
inStream->Read(confirmed);
|
||||
uint32_t count = 1;
|
||||
bool hasCount = false;
|
||||
inStream->Read(hasCount);
|
||||
if (hasCount) inStream->Read(count);
|
||||
LWOOBJID itemId = LWOOBJID_EMPTY;
|
||||
inStream->Read(itemId);
|
||||
if (!itemId) return;
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
|
||||
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
|
||||
Item* item = inventoryComponent->FindItemById(itemId);
|
||||
if (!item) return;
|
||||
if (item->GetCount() < count) return;
|
||||
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, count, true, false, true);
|
||||
}
|
||||
|
||||
void GameMessages::HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
auto* missionComponent = entity->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent || !characterComponent->GetCurrentInteracting()) return;
|
||||
auto* donationEntity = Game::entityManager->GetEntity(characterComponent->GetCurrentInteracting());
|
||||
if (!donationEntity) return;
|
||||
auto* donationVendorComponent = donationEntity->GetComponent<DonationVendorComponent>();
|
||||
if(!donationVendorComponent) return;
|
||||
if (donationVendorComponent->GetActivityID() == 0) {
|
||||
Game::logger->Log("GameMessages", "WARNING: Trying to dontate to a vendor with no activity");
|
||||
return;
|
||||
}
|
||||
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
|
||||
if (!inventory) return;
|
||||
auto items = inventory->GetItems();
|
||||
if (!items.empty()) {
|
||||
uint32_t count = 0;
|
||||
for (auto& [itemID, item] : items){
|
||||
count += item->GetCount();
|
||||
item->RemoveFromInventory();
|
||||
}
|
||||
missionComponent->Progress(eMissionTaskType::DONATION, 0, LWOOBJID_EMPTY, "", count);
|
||||
LeaderboardManager::SaveScore(entity->GetObjectID(), donationVendorComponent->GetActivityID(), count);
|
||||
donationVendorComponent->SubmitDonation(count);
|
||||
Game::entityManager->SerializeEntity(donationEntity);
|
||||
}
|
||||
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity) {
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
auto* inventory = inventoryComponent->GetInventory(eInventoryType::DONATION);
|
||||
if (!inventory) return;
|
||||
auto items = inventory->GetItems();
|
||||
for (auto& [itemID, item] : items){
|
||||
inventoryComponent->MoveItemToInventory(item, eInventoryType::BRICKS, item->GetCount(), false, false, true);
|
||||
}
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent) return;
|
||||
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
@@ -649,6 +649,12 @@ namespace GameMessages {
|
||||
|
||||
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
// Donation vendor
|
||||
void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
Reference in New Issue
Block a user