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feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * WIP * progress missions * address feedback * fix newline * Cleanup * oops * fix default for nexus tower jawbox cleanup some logs * remove log * remove include that got added back
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27
dGame/dComponents/DonationVendorComponent.h
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27
dGame/dComponents/DonationVendorComponent.h
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#ifndef __DONATIONVENDORCOMPONENT__H__
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#define __DONATIONVENDORCOMPONENT__H__
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#include "VendorComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class DonationVendorComponent final : public VendorComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
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DonationVendorComponent(Entity* parent);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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uint32_t GetActivityID() {return m_ActivityId;};
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void SubmitDonation(uint32_t count);
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private:
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bool m_DirtyDonationVendor = false;
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float m_PercentComplete = 0.0;
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int32_t m_TotalDonated = 0;
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int32_t m_TotalRemaining = 0;
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uint32_t m_ActivityId = 0;
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int32_t m_Goal = 0;
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};
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#endif //!__DONATIONVENDORCOMPONENT__H__
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