Entity: Fix death behavior of 0 (#1319)

This commit is contained in:
David Markowitz
2023-11-25 20:50:28 -08:00
committed by GitHub
parent 0c32be01ba
commit a1f8ab763d
3 changed files with 4 additions and 4 deletions

View File

@@ -210,7 +210,7 @@ public:
void RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled);
void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
void Kill(Entity* murderer = nullptr);
void Kill(Entity* murderer = nullptr, const eKillType killType = eKillType::SILENT);
void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback);
void AddDieCallback(const std::function<void()>& callback);