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fix: security vulnerabilities (#1980)
* fix: security vulnerabilities Tested that all functions related to the touched files work will test sqlite on a CI build * fix failing test * ai feedback * add buffer size checking * use c_str * dont log session key * Try this for a mac definition * be quiet apple
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@@ -24,7 +24,8 @@ void BaseSurvivalServer::BasePlayerLoaded(Entity* self, Entity* player) {
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if (waitingIter != state.waitingPlayers.end() || playersIter != state.players.end()) {
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SendToZone(player->GetCharacter()->GetLastNonInstanceZoneID());
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const auto* const character = player->GetCharacter();
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if (characterComponent && character) characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
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return;
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}
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