fix: security vulnerabilities (#1980)

* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
This commit is contained in:
David Markowitz
2026-06-07 20:59:11 -07:00
committed by GitHub
parent f6c9a27a2b
commit a156a8fcba
109 changed files with 806 additions and 514 deletions

View File

@@ -127,12 +127,15 @@ void BasePropertyServer::BasePlayerLoaded(Entity* self, Entity* player) {
if (player->GetObjectID() != propertyOwner)
return;
} else {
const auto defeatedFlag = player->GetCharacter()->GetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag));
GameMessages::GetFlag flagMsg;
flagMsg.target = player->GetObjectID();
flagMsg.flagID = self->GetVar<int32_t>(defeatedProperyFlag);
flagMsg.Send();
self->SetNetworkVar(UnclaimedVariable, true);
self->SetVar<LWOOBJID>(PlayerIDVariable, player->GetObjectID());
if (!defeatedFlag) {
if (!flagMsg.flag) {
StartMaelstrom(self, player);
SpawnSpots(self);
GameMessages::SendPlay2DAmbientSound(player, GUIDMaelstrom);