fix: security vulnerabilities (#1980)

* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
This commit is contained in:
David Markowitz
2026-06-07 20:59:11 -07:00
committed by GitHub
parent f6c9a27a2b
commit a156a8fcba
109 changed files with 806 additions and 514 deletions

View File

@@ -36,13 +36,14 @@ void AmSkullkinDrill::OnStartup(Entity* self) {
Entity* AmSkullkinDrill::GetStandObj(Entity* self) {
const auto& myGroup = self->GetGroups();
if (myGroup.empty()) {
if (myGroup.empty() || myGroup[0].empty()) {
return nullptr;
}
const auto& group = myGroup[0];
std::string groupName = "Drill_Stand_";
groupName.push_back(myGroup[0][myGroup[0].size() - 1]);
groupName.push_back(group.back());
const auto standObjs = Game::entityManager->GetEntitiesInGroup(groupName);