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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-11 01:04:21 +00:00
fix: security vulnerabilities (#1980)
* fix: security vulnerabilities Tested that all functions related to the touched files work will test sqlite on a CI build * fix failing test * ai feedback * add buffer size checking * use c_str * dont log session key * Try this for a mac definition * be quiet apple
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@@ -825,7 +825,7 @@ namespace DEVGMCommands {
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}
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const auto numberToSpawnOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
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if (!numberToSpawnOptional && numberToSpawnOptional.value() > 0) {
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if (!numberToSpawnOptional) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn.");
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return;
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}
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@@ -833,7 +833,7 @@ namespace DEVGMCommands {
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// Must spawn within a radius of at least 0.0f
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const auto radiusToSpawnWithinOptional = GeneralUtils::TryParse<float>(splitArgs[2]);
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if (!radiusToSpawnWithinOptional && radiusToSpawnWithinOptional.value() < 0.0f) {
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if (!radiusToSpawnWithinOptional || radiusToSpawnWithinOptional.value() < 0.0f) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within.");
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return;
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}
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@@ -1133,6 +1133,10 @@ namespace DEVGMCommands {
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}
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const auto& password = splitArgs[2];
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if (password.length() >= 50) {
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ChatPackets::SendSystemMessage(sysAddr, u"Password is too long.");
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return;
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}
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ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone.value(), clone.value(), password);
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