fix: security vulnerabilities (#1980)

* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
This commit is contained in:
David Markowitz
2026-06-07 20:59:11 -07:00
committed by GitHub
parent f6c9a27a2b
commit a156a8fcba
109 changed files with 806 additions and 514 deletions

View File

@@ -114,11 +114,13 @@ bool Precondition::Check(Entity* player, bool evaluateCosts) const {
bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluateCosts) const {
auto* missionComponent = player->GetComponent<MissionComponent>();
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
auto* character = player->GetCharacter();
auto [missionComponent, inventoryComponent, destroyableComponent, levelComponent] =
player->GetComponentsMut<const MissionComponent, /* not const */ InventoryComponent, const DestroyableComponent, const LevelProgressionComponent>();
if (!missionComponent || !inventoryComponent || !destroyableComponent || !levelComponent || !character) {
return false;
}
Mission* mission;