fix: security vulnerabilities (#1980)

* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
This commit is contained in:
David Markowitz
2026-06-07 20:59:11 -07:00
committed by GitHub
parent f6c9a27a2b
commit a156a8fcba
109 changed files with 806 additions and 514 deletions

View File

@@ -2137,6 +2137,7 @@ void GameMessages::HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream&
inStream.Read(worldId);
inStream.Read(descriptionLength);
if (descriptionLength > MAX_MESSAGE_LENGTH) return;
for (uint32_t i = 0; i < descriptionLength; ++i) {
uint16_t character;
inStream.Read(character);
@@ -2144,6 +2145,7 @@ void GameMessages::HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream&
}
inStream.Read(nameLength);
if (nameLength > MAX_MESSAGE_LENGTH) return;
for (uint32_t i = 0; i < nameLength; ++i) {
uint16_t character;
inStream.Read(character);
@@ -2474,9 +2476,15 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
uint32_t sd0Size;
inStream.Read(sd0Size);
std::unique_ptr<char[]> sd0Data(new char[sd0Size]);
if (sd0Data == nullptr) return;
// For the sake of letting players make models as big as they want, only reject if we cant allocate the required memory.
std::unique_ptr<char[]> sd0Data;
try {
sd0Data.reset(new char[sd0Size]);
} catch (std::exception& e) {
LOG("Failed to allocate sd0 of size %u", sd0Size);
return;
}
inStream.ReadAlignedBytes(reinterpret_cast<unsigned char*>(sd0Data.get()), sd0Size);
@@ -2652,6 +2660,7 @@ void GameMessages::HandlePropertyEntranceSync(RakNet::BitStream& inStream, Entit
inStream.Read(startIndex);
inStream.Read(filterTextLength);
if (filterTextLength > MAX_MESSAGE_LENGTH) return;
for (auto i = 0u; i < filterTextLength; i++) {
char c;
inStream.Read(c);
@@ -3040,6 +3049,7 @@ void GameMessages::HandleVerifyAck(RakNet::BitStream& inStream, Entity* entity,
uint32_t sBitStreamLength = 0;
inStream.Read(sBitStreamLength);
if (sBitStreamLength > MAX_MESSAGE_LENGTH) return;
for (uint64_t k = 0; k < sBitStreamLength; k++) {
uint8_t character;
inStream.Read(character);
@@ -3261,6 +3271,7 @@ void GameMessages::HandleClientTradeUpdate(RakNet::BitStream& inStream, Entity*
inStream.Read(currency);
inStream.Read(itemCount);
if (itemCount > MAX_MESSAGE_LENGTH) return;
LOG("Trade update from (%llu) -> (%llu), (%i)", entity->GetObjectID(), currency, itemCount);
@@ -3673,6 +3684,7 @@ void GameMessages::HandleRequestSetPetName(RakNet::BitStream& inStream, Entity*
inStream.Read(nameLength);
if (nameLength > MAX_MESSAGE_LENGTH) return;
for (size_t i = 0; i < nameLength; i++) {
char16_t character;
inStream.Read(character);
@@ -3742,6 +3754,7 @@ void GameMessages::HandleMessageBoxResponse(RakNet::BitStream& inStream, Entity*
inStream.Read(iButton);
inStream.Read(identifierLength);
if (identifierLength > MAX_MESSAGE_LENGTH) return;
for (size_t i = 0; i < identifierLength; i++) {
char16_t character;
inStream.Read(character);
@@ -3749,6 +3762,7 @@ void GameMessages::HandleMessageBoxResponse(RakNet::BitStream& inStream, Entity*
}
inStream.Read(userDataLength);
if (userDataLength > MAX_MESSAGE_LENGTH) return;
for (size_t i = 0; i < userDataLength; i++) {
char16_t character;
inStream.Read(character);
@@ -3796,6 +3810,7 @@ void GameMessages::HandleChoiceBoxRespond(RakNet::BitStream& inStream, Entity* e
std::u16string identifier;
inStream.Read(buttonIdentifierLength);
if (buttonIdentifierLength > MAX_MESSAGE_LENGTH) return;
for (size_t i = 0; i < buttonIdentifierLength; i++) {
char16_t character;
inStream.Read(character);
@@ -3805,6 +3820,7 @@ void GameMessages::HandleChoiceBoxRespond(RakNet::BitStream& inStream, Entity* e
inStream.Read(iButton);
inStream.Read(identifierLength);
if (identifierLength > MAX_MESSAGE_LENGTH) return;
for (size_t i = 0; i < identifierLength; i++) {
char16_t character;
inStream.Read(character);
@@ -4158,7 +4174,13 @@ void GameMessages::HandleUpdatePropertyPerformanceCost(RakNet::BitStream& inStre
return;
}
Database::Get()->UpdatePerformanceCost(zone->GetZoneID(), performanceCost);
const auto* const propertyManagementComponent = entity->GetComponent<PropertyManagementComponent>();
const auto* const ownerEntity = propertyManagementComponent ? propertyManagementComponent->GetOwner() : nullptr;
const auto* const character = ownerEntity ? ownerEntity->GetCharacter() : nullptr;
const auto& zoneID = zone->GetZoneID();
if (character && character->GetPropertyCloneID() == zoneID.GetCloneID()) {
Database::Get()->UpdatePerformanceCost(zoneID, performanceCost);
}
}
void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
@@ -4783,13 +4805,19 @@ void GameMessages::HandleParseChatMessage(RakNet::BitStream& inStream, Entity* e
uint32_t wsStringLength;
inStream.Read(wsStringLength);
if (wsStringLength > MAX_MESSAGE_LENGTH) {
LOG("Max message length reached, capping message.");
wsStringLength = MAX_MESSAGE_LENGTH;
}
for (uint32_t i = 0; i < wsStringLength; ++i) {
uint16_t character;
inStream.Read(character);
wsString.push_back(character);
}
if (wsString[0] == L'/') {
if (!wsString.empty() && wsString[0] == L'/') {
SlashCommandHandler::HandleChatCommand(wsString, entity, sysAddr);
}
}
@@ -4806,6 +4834,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream& inStream, Entity
LWOOBJID senderID{};
inStream.Read(argsLength);
if (argsLength > MAX_MESSAGE_LENGTH) return;
for (uint32_t i = 0; i < argsLength; ++i) {
uint16_t character;
inStream.Read(character);
@@ -5436,7 +5465,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
std::vector<LOT> modList;
auto& oldPartList = character->GetVar<std::string>(u"currentModifiedBuild");
bool everyPieceSwapped = !oldPartList.empty(); // If the player didn't put a build in initially, then they should not get this achievement.
if (count >= 3) {
if (count >= 3 && count < 8) {
std::u16string modules;
for (uint32_t k = 0; k < count; k++) {
@@ -5733,6 +5762,7 @@ void GameMessages::HandleMatchRequest(RakNet::BitStream& inStream, Entity* entit
inStream.Read(activator);
inStream.Read(playerChoicesLen);
if (playerChoicesLen > MAX_MESSAGE_LENGTH) return;
for (uint32_t i = 0; i < playerChoicesLen; ++i) {
uint16_t character;
inStream.Read(character);
@@ -5890,7 +5920,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream& inStre
const SystemAddress& sysAddr) {
uint32_t pathNameLength;
inStream.Read(pathNameLength);
if (pathNameLength > MAX_MESSAGE_LENGTH) return;
std::u16string pathName;
for (auto k = 0; k < pathNameLength; k++) {
uint16_t c;