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fix(zone): scenes of version 30-32 zone files are numbered like the client
Zone files before version 33 have no scene IDs. The client gives each scene its index in the file as its ID, -1 past 255, with layer 0 (LuzReader::ReadScenes, 1.10.64, via the LWOSceneID from the loop index); the reader left every such scene at ID 0, so a zone with several scenes had them all collide on one ID. The version 30 zones on disk have one scene each, so what they read is unchanged. Check in game: nothing to check on live worlds (all are version 36+). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -167,6 +167,22 @@ TEST(ZoneFileTests, ReadsVersionsBeforePrePreAlpha) {
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EXPECT_EQ(zone.scenes[1].filename, "scene9.lvl");
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}
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// Versions 30-32 have no scene IDs: the client numbers the scenes in file order
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TEST(ZoneFileTests, EarlyScenesAreNumberedInOrder) {
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ZoneBytes w;
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w.Put<uint32_t>(32).Put<uint32_t>(70).Put<uint8_t>(3).Text("a.lvl").Text("b.lvl").Text("c.lvl");
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w.Put<uint8_t>(0).Text("zone.raw").Text("Name").Text("Description").Put<uint32_t>(0);
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std::istringstream stream(w.data);
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ZoneFile zone;
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zone.Read(stream);
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EXPECT_FALSE(stream.fail());
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ASSERT_EQ(zone.scenes.size(), 3u);
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EXPECT_EQ(zone.scenes[0].id, 0u);
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EXPECT_EQ(zone.scenes[1].id, 1u);
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EXPECT_EQ(zone.scenes[2].id, 2u);
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EXPECT_EQ(zone.scenes[2].filename, "c.lvl");
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}
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// A PrePreAlpha (30) file ends at its terrain file's name: no zone name, description, transitions or paths
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TEST(ZoneFileTests, PrePreAlphaHasNoZoneName) {
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ZoneBytes w;
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