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fix(zone): scenes of version 30-32 zone files are numbered like the client
Zone files before version 33 have no scene IDs. The client gives each scene its index in the file as its ID, -1 past 255, with layer 0 (LuzReader::ReadScenes, 1.10.64, via the LWOSceneID from the loop index); the reader left every such scene at ID 0, so a zone with several scenes had them all collide on one ID. The version 30 zones on disk have one scene each, so what they read is unchanged. Check in game: nothing to check on live worlds (all are version 36+). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -255,7 +255,7 @@ struct ZoneFile {
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void ResolveSceneTable(const std::function<std::optional<std::string>(uint32_t)>& sceneName);
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private:
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void ReadScene(std::istream& file);
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void ReadScene(std::istream& file, uint32_t index);
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void ReadZoneBoundaries(std::istream& file);
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void ReadSceneTransition(std::istream& file);
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SceneTransitionInfo ReadSceneTransitionInfo(std::istream& file);
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