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fix(zone): scenes of version 30-32 zone files are numbered like the client
Zone files before version 33 have no scene IDs. The client gives each scene its index in the file as its ID, -1 past 255, with layer 0 (LuzReader::ReadScenes, 1.10.64, via the LWOSceneID from the loop index); the reader left every such scene at ID 0, so a zone with several scenes had them all collide on one ID. The version 30 zones on disk have one scene each, so what they read is unchanged. Check in game: nothing to check on live worlds (all are version 36+). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -33,7 +33,7 @@ void ZoneFile::ReadHeader(std::istream& file) {
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} else BinaryIO::BinaryRead(file, sceneCount);
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for (uint32_t i = 0; i < sceneCount; ++i) {
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ReadScene(file);
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ReadScene(file, i);
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}
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ReadZoneBoundaries(file);
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@@ -70,7 +70,7 @@ void ZoneFile::Read(std::istream& file) {
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}
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}
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void ZoneFile::ReadScene(std::istream& file) {
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void ZoneFile::ReadScene(std::istream& file, uint32_t index) {
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ZoneScene scene;
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// Before PrePreAlpha a scene is only its SceneTable ID; ResolveSceneTable finds its file (LuzReader::ReadScenes)
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@@ -82,6 +82,8 @@ void ZoneFile::ReadScene(std::istream& file) {
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}
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BinaryIO::ReadString<uint8_t>(file, scene.filename, BinaryIO::ReadType::String);
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// Until LatePreAlpha the file has no scene IDs: a scene's ID is its index (-1 past 255) in the file
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scene.id = index < 256 ? index : UINT32_MAX;
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if (fileFormatVersion >= FileFormatVersion::LatePreAlpha) {
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BinaryIO::BinaryRead(file, scene.id);
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@@ -255,7 +255,7 @@ struct ZoneFile {
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void ResolveSceneTable(const std::function<std::optional<std::string>(uint32_t)>& sceneName);
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private:
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void ReadScene(std::istream& file);
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void ReadScene(std::istream& file, uint32_t index);
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void ReadZoneBoundaries(std::istream& file);
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void ReadSceneTransition(std::istream& file);
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SceneTransitionInfo ReadSceneTransitionInfo(std::istream& file);
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