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Move Navmesh code away from dPhysics (#701)
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@@ -267,14 +267,14 @@ void PetComponent::OnUse(Entity* originator) {
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if (dpWorld::Instance().IsLoaded()) {
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NiPoint3 attempt = petPosition + forward * interactionDistance;
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float y = dpWorld::Instance().GetHeightAtPoint(attempt);
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float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt);
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while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
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const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
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attempt = originatorPosition + forward * interactionDistance;
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y = dpWorld::Instance().GetHeightAtPoint(attempt);
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y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt);
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interactionDistance -= 0.5f;
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}
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@@ -819,7 +819,7 @@ void PetComponent::Wander() {
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auto destination = m_StartPosition + delta;
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if (dpWorld::Instance().IsLoaded()) {
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destination.y = dpWorld::Instance().GetHeightAtPoint(destination);
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destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
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}
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if (Vector3::DistanceSquared(destination, m_MovementAI->GetCurrentPosition()) < 2 * 2) {
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