Move to shared pointer

This commit is contained in:
David Markowitz
2023-06-07 00:23:50 -07:00
parent ea9d0d8592
commit 9e9e4dc087
219 changed files with 743 additions and 748 deletions

View File

@@ -2,8 +2,8 @@
#include <gtest/gtest.h>
#include "BitStream.h"
#include "DestroyableComponent.h"
#include "Entity.h"
#include "DestroyableComponent.h"
#include "eReplicaComponentType.h"
#include "eStateChangeType.h"
@@ -17,7 +17,7 @@ protected:
SetUpDependencies();
baseEntity = new Entity(15, GameDependenciesTest::info);
destroyableComponent = new DestroyableComponent(baseEntity);
baseEntity->AddComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent);
baseEntity->AddComponent<DestroyableComponent>();
// Initialize some values to be not default
destroyableComponent->SetMaxHealth(12345.0f);
destroyableComponent->SetHealth(23);
@@ -319,7 +319,7 @@ TEST_F(DestroyableTest, DestroyableComponentFactionTest) {
TEST_F(DestroyableTest, DestroyableComponentValiditiyTest) {
auto* enemyEntity = new Entity(19, info);
auto* enemyDestroyableComponent = new DestroyableComponent(enemyEntity);
enemyEntity->AddComponent(eReplicaComponentType::DESTROYABLE, enemyDestroyableComponent);
enemyEntity->AddComponent<DestroyableComponent>();
enemyDestroyableComponent->AddFactionNoLookup(16);
destroyableComponent->AddEnemyFaction(16);
EXPECT_TRUE(destroyableComponent->IsEnemy(enemyEntity));