Move to shared pointer

This commit is contained in:
David Markowitz
2023-06-07 00:23:50 -07:00
parent ea9d0d8592
commit 9e9e4dc087
219 changed files with 743 additions and 748 deletions

View File

@@ -9,8 +9,8 @@
void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
auto* character = target->GetCharacter();
auto* missionComponent = target->GetComponent<MissionComponent>();
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
auto missionComponent = target->GetComponent<MissionComponent>();
auto inventoryComponent = target->GetComponent<InventoryComponent>();
const auto state = missionComponent->GetMissionState(320);
if (missionID == 768 && missionState == eMissionState::AVAILABLE) {

View File

@@ -6,8 +6,8 @@ void PropertyFXDamage::OnCollisionPhantom(Entity* self, Entity* target) {
if (target == nullptr)
return;
auto* skills = self->GetComponent<SkillComponent>();
auto* targetStats = target->GetComponent<DestroyableComponent>();
auto skills = self->GetComponent<SkillComponent>();
auto targetStats = target->GetComponent<DestroyableComponent>();
if (skills != nullptr && targetStats != nullptr) {
auto targetFactions = targetStats->GetFactionIDs();