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Move to shared pointer
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@@ -5,7 +5,7 @@
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void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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if (bCompleted) {
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
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auto mission = self->GetComponent<MissionComponent>();
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if (mission->GetMissionState(m_MissionNum) == eMissionState::ACTIVE) {
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for (LOT mod : modules) {
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