Move to shared pointer

This commit is contained in:
David Markowitz
2023-06-07 00:23:50 -07:00
parent ea9d0d8592
commit 9e9e4dc087
219 changed files with 743 additions and 748 deletions

View File

@@ -5,7 +5,7 @@
void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID == 705 && missionState == eMissionState::AVAILABLE) {
auto* missionComponent = target->GetComponent<MissionComponent>();
auto missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
@@ -26,7 +26,7 @@ void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missi
void FvFreeGfNinjas::OnUse(Entity* self, Entity* user) {
// To allow player who already have the mission to progress.
auto* missionComponent = user->GetComponent<MissionComponent>();
auto missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;