Move to shared pointer

This commit is contained in:
David Markowitz
2023-06-07 00:23:50 -07:00
parent ea9d0d8592
commit 9e9e4dc087
219 changed files with 743 additions and 748 deletions

View File

@@ -8,7 +8,7 @@ void NjColeNPC::OnEmoteReceived(Entity* self, int32_t emote, Entity* target) {
return;
}
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
auto inventoryComponent = target->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) {
return;
@@ -18,7 +18,7 @@ void NjColeNPC::OnEmoteReceived(Entity* self, int32_t emote, Entity* target) {
return;
}
auto* missionComponent = target->GetComponent<MissionComponent>();
auto missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr) {
return;
@@ -31,8 +31,8 @@ void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(self, target, missionID, missionState);
if (missionID == 1818 && missionState >= eMissionState::READY_TO_COMPLETE) {
auto* missionComponent = target->GetComponent<MissionComponent>();
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
auto missionComponent = target->GetComponent<MissionComponent>();
auto inventoryComponent = target->GetComponent<InventoryComponent>();
if (missionComponent == nullptr || inventoryComponent == nullptr) {
return;