Move to shared pointer

This commit is contained in:
David Markowitz
2023-06-07 00:23:50 -07:00
parent ea9d0d8592
commit 9e9e4dc087
219 changed files with 743 additions and 748 deletions

View File

@@ -23,7 +23,7 @@ void MastTeleport::OnRebuildComplete(Entity* self, Entity* target) {
GameMessages::SendSetStunned(target->GetObjectID(), eStateChangeType::PUSH, target->GetSystemAddress(),
LWOOBJID_EMPTY, true, true, true, true, true, true, true
);
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
auto destroyableComponent = target->GetComponent<DestroyableComponent>();
if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::PUSH, true, true, true, true, true, false, false, true, true);
self->AddTimer("Start", 3);
@@ -94,7 +94,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(),
LWOOBJID_EMPTY, true, true, true, true, true, true, true
);
auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
auto destroyableComponent = player->GetComponent<DestroyableComponent>();
if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::POP, true, true, true, true, true, false, false, true, true);
EntityManager::Instance()->SerializeEntity(player);
}