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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-13 10:58:07 +00:00
Move to shared pointer
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@@ -23,7 +23,7 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
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return;
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}
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auto* possessableComponent = entering->GetComponent<PossessableComponent>();
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auto possessableComponent = entering->GetComponent<PossessableComponent>();
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Entity* vehicle;
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Entity* player;
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@@ -37,7 +37,7 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
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vehicle = entering;
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} else if (entering->IsPlayer()) {
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auto* possessorComponent = entering->GetComponent<PossessorComponent>();
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auto possessorComponent = entering->GetComponent<PossessorComponent>();
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if (possessorComponent == nullptr) {
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return;
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@@ -59,7 +59,7 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
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auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
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auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
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auto racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
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if (racingControlComponent != nullptr) {
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racingControlComponent->OnRequestDie(player);
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